Author Topic: Flags falling through entities on round start  (Read 895 times)

Toolwut

  • Stingray
  • Posts: 60
Flags falling through entities on round start
« on: October 23, 2020, 12:35:03 PM »
I'm conceptualizing a payload map where you would have a func_train shaped like a car or something having a flag on top. Defenders keep the attackers from grabbing the flag.

When I try to make the flag spawn on a func_train or func_wall it actually spawns on the floor. When I grab and drop it, it collides with entities as expected. When I reset it with a trigger_hurt it spawns on the floor again.

Is this a bug, or do I have to toggle some spawnflag?

Toolwut

  • Stingray
  • Posts: 60
Re: Flags falling through entities on round start
« Reply #1 on: October 23, 2020, 12:42:43 PM »
Same for slopes. When a flag or pong ball spawns on a steep ramp, it just stays there and won't slide down. But when I grab and drop it, it does.

jitspoe

  • Administrator
  • Autococker
  • Posts: 18801
Re: Flags falling through entities on round start
« Reply #2 on: November 08, 2020, 04:06:50 AM »
Yeah, there's a lot of spawn logic to try to fix bad maps because entities were all over the place back in the day.  I suppose a spawn flag could be added to allow for that without breaking old maps.

Toolwut

  • Stingray
  • Posts: 60
Re: Flags falling through entities on round start
« Reply #3 on: September 06, 2021, 03:26:37 PM »
Would be another cool minor feature for the next build :)