Author Topic: New map: Backalley  (Read 792 times)

3lf

  • Map Committee
  • VM-68
  • Posts: 121
New map: Backalley
« on: July 18, 2021, 02:53:57 AM »
This map was made in a rush right before Social Saturday!
Fight in whoa's backalley through the snow! Try to ambush your enemy from above or rush past them through the low path, the map suits all playstyles because it is baked like a delish double-layered cake!

Changelog:
Spoiler (hover to show)

Download:

beta 5: Download - @dplogin.com
beta 4: Download - @dplogin.com

[mapinfo]

Gamemode: CTF, Siege, KOTH
Flag count: 1 each side, each flag is 5 points
Spawn count: 5 each side, 2 spawns near the mid spawn without equipment
Spawn with equipement: yes, but low tier
Ground loot: 1 Autococker, 4 carbines, ammo and co2, steel barrels

Best suited for 6+ players but fewer than 16
« Last Edit: July 30, 2021, 02:57:55 AM by 3lf »

3lf

  • Map Committee
  • VM-68
  • Posts: 121
Re: New map: Backalley
« Reply #1 on: July 19, 2021, 01:44:30 PM »
Todo:
- Adjust jump paths so that they feel natural and are pretty easy to do
- Optimize performance in some areas. Wpoly count goes above 3600 in some areas
- Add more visual flair
- Add extra game modes like King of the Hill and possibly siege, dm could be possible too
- Add info_player_intermission
- Create mapinfo file, mapshot file and a loc file
- Add a date when the map was built
- Release as final

3lf

  • Map Committee
  • VM-68
  • Posts: 121
Re: New map: Backalley
« Reply #2 on: July 29, 2021, 04:42:17 PM »
Beta 5

Changes:
- Added support for Siege and KOTH
- visual upgrades
- hints to make performance better, still needs a bit of tweaking
- mapinfo file
- mapshot file
- slight changes to entities
« Last Edit: July 30, 2021, 02:56:57 AM by 3lf »

jitspoe

  • Administrator
  • Autococker
  • Posts: 18801
Re: New map: Backalley
« Reply #3 on: July 31, 2021, 02:14:01 AM »
There are a couple areas that feel a bit awkward and kind of kill the flow:
1) Flag stands -- if you land past the ramp, you can't jump the 64 units to the flag and have to back up and jump up the ramp again.  The board over the top makes jumping from the side awkward, because it kills your movement most of the time, and the other side has the small box, meaning you have a very narrow window to move through, making you an easy target.
2) The log piles -- you just get stuck on an unwalkable surface and can't really do anything until you slide back down.


Are the jails not actually jails?  Just there for looks?  Or are they for other game modes?

3lf

  • Map Committee
  • VM-68
  • Posts: 121
Re: New map: Backalley
« Reply #4 on: July 31, 2021, 02:31:51 AM »
1) I kinda agree with this... Need to figure out something for it
2) I added a clip brush on top of the pile cause you would just get stuck on the top log and now it slides you... Yeah I wasn't happy with that either but forgot to tweak it further

The jail area is for siege