Author Topic: how do i test my map?  (Read 2970 times)

wentam

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how do i test my map?
« on: August 27, 2006, 04:56:22 PM »
I have know idea how to test a map u made for paintball2.how?

TinMan

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Re: how do i test my map?
« Reply #1 on: August 27, 2006, 04:57:53 PM »
Export/compile it to a .bsp file, then play on it. Search the forums for the tutorials on how to do this, the answer is there.

wentam

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Re: how do i test my map?
« Reply #2 on: August 27, 2006, 05:12:06 PM »
is there a program for that or somthing?

Smokey

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Re: how do i test my map?
« Reply #3 on: August 27, 2006, 05:12:50 PM »
no offense, but you shouldent be allowed to map

wentam

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Re: how do i test my map?
« Reply #4 on: August 27, 2006, 05:13:32 PM »
y?

wentam

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Re: how do i test my map?
« Reply #5 on: August 27, 2006, 05:15:52 PM »
how do u export or compile it to bsp?

wentam

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Re: how do i test my map?
« Reply #6 on: August 27, 2006, 05:17:41 PM »
i started trying to map only today!

Eiii

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Re: how do i test my map?
« Reply #7 on: August 27, 2006, 05:26:59 PM »
Wow, triple post. Please use the 'Modify' button if you want to add to what you said, or change it.

Anyway, please read all the threads on learning to map before making a new one about it. It's a subject we already have enough threads about, we don't need more.

TinMan

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Re: how do i test my map?
« Reply #8 on: August 27, 2006, 05:30:03 PM »

wentam

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Re: how do i test my map?
« Reply #9 on: August 28, 2006, 09:53:12 AM »
     Earlier i tried runing the .map file with pball2 wich was before i posted this topic now i can't use the converter with my map because i can't get the run with file thing to come up. any suggestions?

Eiii

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Re: how do i test my map?
« Reply #10 on: August 28, 2006, 01:04:01 PM »
Read the .txt file on installing BSP for pball in the BSP folder. That should tell you what you need to change to get it to work.

wentam

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Re: how do i test my map?
« Reply #11 on: August 28, 2006, 01:06:50 PM »
thanks but it didn't help.
« Last Edit: August 28, 2006, 04:49:28 PM by wentam »

Eiii

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Re: how do i test my map?
« Reply #12 on: August 28, 2006, 06:29:51 PM »
Could you be more specific with what your problem is, then?

wentam

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Re: how do i test my map?
« Reply #13 on: August 28, 2006, 07:25:41 PM »
the .map file is set to run with paintball2 i need it to run with the converter for making it bsp

wentam

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Re: how do i test my map?
« Reply #14 on: August 29, 2006, 02:15:19 PM »
can anyone help me set the directeries for bsp please?

TinMan

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Re: how do i test my map?
« Reply #15 on: August 29, 2006, 02:21:31 PM »
It should come with a readme or manual of some sort, look in there for the info.
Its pre-configured to run from C:\bsp\

SmackWaters

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Re: how do i test my map?
« Reply #16 on: August 30, 2006, 07:50:15 PM »
to test a map without spending like an hour compiling, go to export by clicking qbsp-nofill in the export menu

then, c:bsp/quake2/mapfiles and there will be a file in there called yourmapname.bsp (whatever you named your map) then, paste this file into the c:/games/paintball2/pball/maps or wherever you have paintball installed. then, your map should be in the maplist. (pasting the .map file in the folder will do nothing, you have to use the .bsp file)

as for the directories, make sure the .map file you are loading to bsp is saved in the "mapfiles" folder i mentioned earlier. otherwise, bsp will refuse to export it

Cobo

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Re: how do i test my map?
« Reply #17 on: August 30, 2006, 10:31:42 PM »
If BSP is set correctly it should copy it for you and then run paintball2 with it.

wentam

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Re: how do i test my map?
« Reply #18 on: August 31, 2006, 08:09:55 AM »
hiw do u look at the enity properties?

SmackWaters

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Re: how do i test my map?
« Reply #19 on: August 31, 2006, 10:20:53 AM »
press 'e'