Digital Paint Discussion Board
Development => General Development => Topic started by: Garrett on October 24, 2007, 03:56:00 PM
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I have a quick question. What scripting language do you use for the bots? In other words, what do you use to make their navigation scripts?
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I think they just run, seek and shoot, I believe, unscripted, but the bots are terrible, to paraphrase from what Jitspoe has said, we're using a crude ACEBot implementation and the AI actually needs a completely re-write. Have you voted for it in the feature vote?
Edit:
"« Last Edit: Yesterday at 03:49:49 PM by KnacK »"
Haha, thank you, I saw the first title and wanted to change it SO bad.
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They supposedly collect data on the map they're running around in as they run around in it, but you have to manually save it, and even then they don't navigate any better.
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I want to write a totally new script. What language should I use to accomplish it?
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You can't. If you could get jits to give you the code for the bots, then you'd use C.
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Ahh. Ok. Would anything else work? Jits?
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Not unless the bot system was rewritten, which can be voted for in the feature vote thread.
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Isn't I possible to write the script and then just implement it into the C coding. What I mean is, can you write the script and then just have the portion of C coding that is for the bot's navigation AI call upon the script?
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It's possible, but it would be a lot of work to implement. I'd have to write a script interface and all that jazz. It would probably be easier to just write better AI in native C.
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Ook. If I would write a new bot AI, I wouldn't write it so you would have to do the work. I'm nice like that ;) But seriously, writing it in C sounds better.
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Garrett, go vote for these in the feature vote thread.
7: Better bot AI - P!nk, jitspoe, ViciouZ, QueeNiE, sk89q, Apocalypse, Fred187
4: Break game code up into multiple libraries and open source parts of it - Cobo, Zorchenhimer, KiLo, Apocalypse
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Oops, didn't see that... well disregard my request.
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Has anyone had any luck making a bot script?
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Has anyone had any luck making a bot script?
I've made a few very simple ones. At the moment, I'm reading a pretty thick book about AIs at the public library, has a CD and everything, only started recently. So far, it seems kinda simple, but the book goes super advanced with stuff such as having set paths and timings for FPS-type games. Since DP isn't like that, I probably wouldn't need to go all that deep into that section.
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What is the book called?
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Don't remember, but the library's closed until Tuesday, closed through Monday cause of Veteran's Day.