Digital Paint Discussion Board
Development => Mapping => Topic started by: w3b5t3r on October 27, 2007, 12:51:55 PM
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Hello, how can I "say" to the client "The texture will go there, and you can take it here " ?
If you don't understand, how to do for create a file where the textures of my map will go ? Like for jump maps or ub_rooftop
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I'm not exactly sure what you mean, but you can create sub-directories in the main texture directory (textures, not textures/pball). So long as your BSP setup uses the same folder structure, you'll be fine.
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It's I want, a sub-directory for my map, but the name is chosen random or I have to 'say' to BSP the name of the sub-directory ?
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I have no clue what you're talking about. Here, I'll explain how to use custom textures in a quick step-by-step:
1. Make sure you have a .JPG (or TGA) of your texture and a .WAL. The JPG's dimensions should be a power of 2. The WAL only exists to give BSP a texture name to use, it doesn't have to have anything in common with the texture except it's name.
2. Put the JPG in a folder in the textures directory of your pball directory. (e.g pball/textures/zomg) Then, put the WAL in a folder of the same name in the BSP textures directory (pball/textures/zomg).
3. In BSP, while editing your map, press L to load a texture directory. Choose your folder.
4. Now select the texture from the texture browser and apply it. Just make sure you package your custom textures with your map, and make sure they can be freely distributed.
Just to emphasize the point, you can't use textures that aren't GPL. Just don't do it, it'll cause a headache for quite a few people.
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Ok, I understand, but how can I put a texture in a .WAL ? What is the program for ?
EDIT : How can I rotate a blok of 90° (repeat it, but turned )
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You can use wally, but you don't have to. Just copy another .wal and rename it to match your texture's name.
I assume by the second bit you're asking how to rotate a texture- to do that you have to select the face or brush you want to modify and then press S to bring up the surface properties window. Change the 'R' value to the rotation (in degrees) you want.
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Hmmm, but there is just wally for create a .WAL texture ? (if jitspoe could awnser me, because he used a program for the .WAL textures of bsp)
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Yes, Wally is the program used to create .WAL textures. But again, it's not necessary.
EDIT: Here's the web site.
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Yes, Wally is the program used to create .WAL textures. But again, it's not necessary.
EDIT: Here's the web site.
Where ?
EDIT : CAn we use prefabs with bsp ?
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HERE is the download link: http://files.filefront.com/This+is+wally+version+155b/;3632507;/fileinfo.html
Prefabs?
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Prefabricated objects y00tz.
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Thank you for the link of wally, but what is the way to follow to create a .WAL texture ?
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Prefabricated objects y00tz.
I didn't know if he meant brushwork, textures, models, etc.
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Thank you for the link of wally, but what is the way to follow to create a .WAL texture ?
Nobody ? I would like a tutorial for create .WAL textures if possible
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EDIT: Here's the web site.
Uh... whoops. Meant to make that a URL.
/me fail.
And again, the WALs have NOTHING TO DO WITH THE TEXTURE. They're just so BSP has something to point to.
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Thank you
EDIT : And for the sounds, I put them in my sub-directory or in pball/sounds ?
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And for the sounds, I put them in my sub-directory or in pball/sounds ?
Correct :)
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Correct :)
In which one ? the first ?
EDIT : How can I show a message when I go somewhere (ex: the message which say that it's the Last Level in DopJump)
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pball/sounds means the sound folder in pball, generally, a / indicates that the second directory is in the first.
To do a message, you would do:
With a "trigger_multiple" entity with a "message" key and a "wait" key.
That's from this topic right here: http://www.dplogin.com/forums/index.php?topic=7363.0;
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pball/sounds means the sound folder in pball, generally, a / indicates that the second directory is in the first.
To do a message, you would do:
That's from this topic right here: http://www.dplogin.com/forums/index.php?topic=7363.0;
For the sound I understand I'm not stupid, but I meant, I put the sounds in pball/sounds, or in pball/sounds/[a subdirectory]
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Put them in a subdirectory. That way it makes it less confusing.
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Thank you
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http://digitalpaint.planetquake.gamespy.com/testwiki1/pb2wiki.php?word=Creating+Custom+Textures