Digital Paint Discussion Board
Development => Mapping => Map Graveyard => Topic started by: James on October 27, 2007, 08:04:04 PM
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AND THEN KILL YOURSELVES.
Welcome to pbcup_pbsanctuary.bsp
(http://i12.photobucket.com/albums/a242/zillomaniac/sshot083.jpg)
(http://i12.photobucket.com/albums/a242/zillomaniac/sshot084.jpg)
(http://i12.photobucket.com/albums/a242/zillomaniac/sshot085.jpg)
(http://i12.photobucket.com/albums/a242/zillomaniac/sshot086.jpg)
(http://i12.photobucket.com/albums/a242/zillomaniac/sshot087.jpg)
(http://i12.photobucket.com/albums/a242/zillomaniac/sshot088.jpg)
Download: http://www.sendspace.com/file/xuhutc
Gamemodes: CTF, 1-Flag, KOTH, and DM.
Basespawns: 2 Carbine spawns
3 Spyder spawns
1 Vm-68 spawn
Flags: Flag 1 in base near spawns worth full value, and a second flag near high entrance worth only 2 points.
DM: Spawns scattered around with full equipment but no loaded co2 and random medium guns.
Special thanks to Herron, XtremeBain, Flame, and others for help testing and giving their input.
Map currently posted on our match servers. #eR33t-Gaming on irc.gg-center.net and type !match.
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<3 this map
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<3 this map
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i've spent a lot of time playing this map lately, and i have to admit i like it a lot. the ctf and deathmatch modes are great, and koth mode is especially fun because the game's not over in 5 minutes like some koth maps
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don't let skater see this or he'll be sure to off himself LO!L!OLO!l.
looks nice bob.
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Your screenshots weren't doing the map justice.
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How are the r_speeds? I'll download later.
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Sweet map. when we tested it i didnt see any bugs, but then again im not an expert
Also, KOTH and DM rock on that map. :)
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The link didn't work for me :-\
Edit: Nvm, it did. Nice map ;D
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Your screenshots weren't doing the map justice.
think it looked better from his screenshots.
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Apart from the horrible gamma/contrast/whatever settings.
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i think mine look better :o
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we need a defined texture pack.. herrons is so much easier to see people in... haha but i like my textures/brightness the best
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i think mine look better :o
+5001
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Is herrions all HR or what? His screenies look really nice.
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yeah, they're all high res textures in 1680x1050 with 16x AA
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I'll be sure to practice here so I can match on it ;D
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The highest r_speeds is like 2300, and the average is probably 1500.
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This map is really high-action and fast paced. Teams are going to have to quickly setup their positions otherwise the round might be over in ten seconds. Even with the flags where they're at, it makes it really hard for a team of four to lock down the base. I think this map is one of the best in terms of requiring solid teamwork and exceptional combat skills.
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Shut up newbie, what do you know?
Go make pbcup_palmtreea so that I can spank you at it.
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Just going to change the name of the original palmtree to pbcup_palmtree. Palmtreea is what you get when you try to remake perfection.
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i'm still waiting on pbcup_cykotown
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waht about pbcup_teamwork
or pbcup_rooftop
:D :D :D :D :D
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or pbcup_rooftop
yah! im sure uni will let you!!!!
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pbcup_pbcup. /me crosses his fingers..
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Pretty sure Jitspoe had some pbcup remake that looked pretty cool. Was built for a bigger, better, more intense kind of paintball experience.
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Pretty sure Jitspoe had some pbcup remake that looked pretty cool. Was built for a bigger, better, more intense kind of paintball experience.
A download link or something to look at it?
And name of this map?
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A download link or something to look at it?
And name of this map?
http://dplogin.com/forums/index.php?topic=1405.0
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http://dplogin.com/forums/index.php?topic=1405.0
Thank you. I do hope Jitspoe finishes that map, it does look good and would play better than the pbcup we have today.
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yeah, so to get back on topic -- it'd be nice to either have this map put on rotation in server(s) or at least be downloaded by the server owners so i can vote for it. it's a good map, and i can only play jump and shazam33 so many times before i contemplate killing myself.
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I can see this map being an instant speed server hit. I hope you don't mind playing it with a 220 ping, Herron.
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Sweet map, I can deal with 2000+ r_speeds for something that pretty. Also, Bob smells funny.
FtX
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It's mostly 1500 in all spots. You only hit 2000+ in a few corners.
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Not bad except for the rock-filled lollipop trees and sideways shingles. You might consider putting some extra indicators at the capture point, or taking the X off the secondary flag. I thought the entities weren't set correctly at first.
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We played a 4on4/5on5 on it , but sorry , the gameplay is horrible and the only thing what u can do is linning from one corner to next. U cant rush or something like that , because the linns will hit u
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/me linns, too.
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That just goes to show how much more advanced the gameplay is among top european teams than it is with north american teams. CC and 20ID 4v4'd on it last night and there wasn't a huge problem with "lining" at all. With the exception of a few angles, even when people are lining it's usually pretty easy to tell where they're shooting from.
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There was not a HUGE problem with lining, but yeah when there are 5/6 people lining mid it's pretty hard to do something other than line too
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Wasn't a huge problem ?
I dont think so , ok if u have 4on1 , then u will have a chance to grab the flag , but i dont think , u had there a nice gameplay.
But pls , post your demo in here , then u can see , how the BEST AMERICAN CLANS (roflmao) played on this map
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Everyone just wants another shaz clone bob, we need to just give up already I think :/
FtX
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lol, you are so wrong..
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Everyone just wants another shaz clone bob, we need to just give up already I think :
U dont know who we are and yes , ur are totally wrong
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The thing is:
QeHs and no-skillz match 2/3 times a day (always 4v4 or more, the other day was 7v7) and we NEVER play poor maps like shaz.
Plus QeHs usually picks roundup and today we picked encounter (Aren“t those your maps? iAre they a shaz clone?) no-skillz usually picks maps like pbcup_renoir, c1 etc..
So when it comes to map picks the na clans are the ones to make fun of, sry. Clans like allstarz, ue, ur, ui, aeiou etc pick maps like pbcup, sandtrap, and worst.
So yeah, you were...err..........wrong.
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The point of us is: You surely can go (try) grab when you're (2on1)/3on1/4on1 but TILL it comes to that point, you will be lining mid for 0.5 to 2 minutes. And that lining part gives the map a boring accent. It just needs a little tweaking and all would find the map great.
Btw bitmate: Don't write deconstructive crap.
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Only the EU clans are linning , the NA TOP Clans aren't linning!
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We don't call it lining (pretty sure that was a term the euros brought to this game), we're spraying, and we're also not stupid enough to walk into it every round. It's also nice not to trade caps every round until a team hits 50, and requires a different strategy than just rush flag and build up your 3/5pt rounds. eR33t was the first team to really dominate the two flag game, and we've influenced the game play on two flag maps for years. Before we emerged people were barely double jumping.
This map has two flags (the one flag betas were pretty dry) and I think it has a nice change of pace without over-simplifying the map. There's 2-3 ground to tower transitions and many spots to drop out of the tower to ground, once you get the hang of it the map's pretty fun.
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and whats the different between linning and spraying ?
And where is the demo ?
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I do not care what you call it.
You can call it shooting t the same spot, sitting on the same spot.
Besides as i said i don't think that map has a HUGE shooting at mid, sitting in base problem. But it clearly doesnt work for 5v5+ matches.
I just got pissed with 4tx post because if there are 2 clans in this game that dont play excrement maps like shaz, pbcup, pp1 24/7, those clans are QeHs and no-skillz.
As i said before i like this map, not good for 5v5+ though.(but I used to think sandtrap and pbcup were not good for 3v3+ and i see "top na clans" playing all the time so idk and idc...that was just so wrong 4tx.)
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... once you get the hang of it the map's pretty fun.
Could be the problem, but it isn't very likely.
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And where is the demo ?
More mm2 drama than you can handle, people already had a field day with my GGL DPCup demos.
But it clearly doesnt work for 5v5+ matches.
You're absolutely right, this map is definitely scaled for 3v3/4v4 matches. Give pbcup_pforest a try as a 5v5+ map next time.
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Everyone just wants another shaz clone bob, we need to just give up already I think :/
FtX
Not really sure how you got that? Just because he made a comment about the gameplay does not mean he wants to play poorly made pub maps.
(FtX your post is one of the reasons this thread has degraded.)
That just goes to show how much more advanced the gameplay is among top european teams than it is with north american teams. CC and 20ID 4v4'd on it last night and there wasn't a huge problem with "lining" at all. With the exception of a few angles, even when people are lining it's usually pretty easy to tell where they're shooting from.
(And the first sentence here is one more reason why this thead has degraded.)
We don't call it lining (pretty sure that was a term the euros brought to this game), we're spraying
We played a 4on4/5on5 on it , but sorry , the gameplay is horrible and the only thing what u can do is linning from one corner to next. U cant rush or something like that , because the linns will hit u
*spray
I haven't played this map yet, so I can't form a judgement on it, but you guys have let yourselves, and this map/thread down with your pettiness.
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The map is good!!!1111!!11!111'!0menu_setup funname !122211!!1.fksff !!11111!!!!!!!one!1!!!crosshair 34!!111!!
props to ftx for managing to get so many people pissed with just a few words.
seriously now..the map is good.
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Great map played it yesterday in a tryout :D
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Yeah Fourthx and Xtremebain, stop degrading my maps jerks.
Maybe if you guys played with your eyes open for more than 3 seconds, you'd take one of several ways to avoid a stream of paint. Maybe if you had some kind of good old fashion teamwork, you'd have a teammate backing you up as you moved forward.
I agree with Fourthx, most people do want some sort of shazam remake. Thereby us trying to provide something different.
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Speaking of shaz, when is shazam55 coming out, i can't wait. :P Anyways, the map looks good, 10x better then the original pbsanctuary, although, i did like the night sky, and the lamps in the original
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I played it on one of my servers a few days ago. It's not bad, but it wouldn't be at the top of my favorite map list. Although it's technically two paths, it really feels like one because of the single vertical choke point.
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Ok for me it's a 3on3 map.
Something i noticed: Is the sunny ground too bright? Or is it just me? In the 2nd screenshot you can see that my brightness is set right.
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lol, you are so wrong..
U dont know who we are and yes , ur are totally wrong
Let me correct that, I don't care who you are. My somewhat fatalistic statement was an echo of things other mappers have told me. They feel like people just want shaz33 over and over. Someone mentioning earlier in the thread that you can't just rush every round brought it to mind.
Hell it took 3-4 years before people would not cry when encounter was loaded up, now some people tell me they like the map alot. Same thing happened with roundup, it would empty a server when it was new because it was different.
Lekky, magal> Don't pin anyone else's posts on me, thanks.
FtX
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Glad it was not directed to us.
It was still an awesome time and an awesome thread to post that though.
I agree people play bad maps.
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It's called _sun_diffuse, it increases the light in the shadows. Also, try looking at it without overbright on.
This map is based around working together as a team. If you run in one at a time like newbies, with no one to back you up and cover you, you're going to lose more times than you win.
Also to comment on Bains post for "more advanced players" he is right, this map will turn into a spray fest because you don't move around. Just like all maps that are built around good gameplay.