Digital Paint Discussion Board

Paintball 2: The Game => Paintball 2 Discussion => Topic started by: SdC.Captin on August 11, 2005, 03:43:37 PM

Title: Hacks
Post by: SdC.Captin on August 11, 2005, 03:43:37 PM
ok read readme hosted by my site hope its fast


found out it was the obs guy


http://www.h4xerz.com/images/Gihack.zip



he was yellow!!



wtf


save memi!
Title: Re: Hacks
Post by: ZeroLegend on August 11, 2005, 03:48:55 PM
if people hack its just a sad low way to play up to par with the good players of the dp community. I bet most of the players of dp could beat him anyway. The non hacking ones of course.
Title: Re: Hacks
Post by: jitspoe on August 11, 2005, 05:51:16 PM
In the quake2 days, there was a setting called gl_modulate which allowed you to adjust the lightmap to insane levels -- essentially making it full bright and removing any strategic elements offered by shadows in the map (not to metion making the maps look like total crap).  It has been removed in the standalone, but the server-side check is still there, so if people are using the quake2 client and set their gl_modulate really high, it makes them glow.  If they can see you in the dark, then you can see them in the dark, basically.  It's not a hack, but rather a mechanism for making the game fair when I didn't have the engine source code available to disable the built-in "cheats."
Title: Re: Hacks
Post by: Blitz on August 11, 2005, 10:13:11 PM
not only that, but i think it makes the person with the high gl_modulate have a constant smoke-screen on their monitor...
Title: Re: Hacks
Post by: loial21 on August 11, 2005, 10:18:07 PM
I dont like it and it causes reactions like the ones your responding to.
Title: Re: Hacks
Post by: jitspoe on August 12, 2005, 03:23:20 PM
Then type:

rcon <pass> set sv_minclientbuild 14

Then people with old clients won't be able to connect and you won't have to worry about it. :)
Title: Re: Hacks
Post by: Eiii on August 12, 2005, 08:44:37 PM
Yay!