Digital Paint Discussion Board
Paintball 2: The Game => Server Discussion => Topic started by: wyczawski on November 13, 2007, 02:45:09 PM
-
Hi all,
I have a server, all configure corectly, but how I can lockteams?
lockteams is: if my clan is in red team i use LOCKTEAM and nobody can join to my team. I wana lock my team.
Txn 4 help.
-
I don't believe there is a way to lock teams, but you can always just kick people that join your team.
Oh, and set the default team for each new player to observer.
-
Oh, and set the default team for each new player to observer.
sv_autojoin 0
or in-game
cvar_set sv_autojoin 0
-
Lock teams isn't really that important, since there are plenty of match servers available through IRC and the web to reserve for organized matches or pick-up games. The way DP is played on public servers (with people reconnecting to fix their score, or just disconnect after a few deaths, or don't feel like playing that map any more), lockteams wouldn't really work for public teams. This game seriously needs auto-balance though...
-
This game seriously needs auto-balance though...
/me reiterates what the feature vote thread is for.
-
I already added that to the feature request list.
-
/me reiterates what the feature vote thread is for.
No point wasting the time people spend +1ing it in that thread and getting everyone else's hopes up. I'm not contributing any new feature votes until a decent voting site/system is established and I can start using my botnet to rock the vote.
-
you can also make a player join a certain team if you have admin powers.
cmd forcejoin <player> <color>
example: cmd forcejoin Re red
-
Or you can also download Zorch's menus and do it easily from there.
;)
-
Z's menus: http://dplogin.com/forums/index.php?topic=5169.0
-
DP pubs need some type of team balance system like Counter-Strike has.
-
DP pubs need some type of team balance system like Counter-Strike has.
http://dplogin.com/forums/index.php?topic=5060.0
If you haven't already.
-
OK, I know this is an old thread, but I use dp2 in a PC Lab for a day camp. It's confusing as all get-out for the kids when they start switching teams. I love the fact that I can force a specific player onto a team, but can I use a script to force all players at one time? Something like...
forcejoin 0 blue
forcejoin 1 blue
forcejoin 2 blue
forcejoin 3 yellow
forcejoin 4 yellow
forcejoin 5 yellow
??
Thanks in advance; I've made some maps that the campers love, but I don't think people over the age of 10 would be happy ignoring my mistakes, so there's no real point in offering them.
-
You could put that in a config file, like "forcejoin.cfg", then type "exec forcjoin.cfg" at the console or bind it to a key.
-
Thanks a ton - so far, it works, but only for the first FORCEJOIN command- is there a way to put multiple joins on one line, or am I missing something else?
-
You can put multiple commands on one line using ";". command 1;command 2; etc.
-
Thanks a ton - so far, it works, but only for the first FORCEJOIN command- is there a way to put multiple joins on one line, or am I missing something else?
I'm pretty sure this is because of the command-flood protection that was put into the game a long time ago. Try putting a few `wait` commands in between to space them out a little.
i.e.:
forcejoin 0 blue
wait;wait;wait;wait;wait;wait
forcejoin 1 blue
wait;wait;wait;wait;wait;wait
forcejoin 2 red
wait;wait;wait;wait;wait;wait
....