Digital Paint Discussion Board
Development => Mapping => Map Graveyard => Topic started by: Silly on November 28, 2007, 06:11:50 PM
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Hello ladies and gents!
Im proud to present Boxed 2... With co2.
Iv been workin on this for awhile, and i am quite eager to release it. There are many a change in this map, so take a look.
Screenie's to be coming
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Major Changes
-Added co2
-Mid is different
-Bases are changed
Beta 1
http://zilla-clan.net/upload/062936
Beta 2
http://zilla-clan.net/upload/318385
Beta 3
http://zilla-clan.net/upload/761952
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maybe upload the bsp
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lol :P the bsp file and the prt file do look different. (or maybe that's just my computer)
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no they both look the same
sorry :P
Edit
Fixed it
Ty guys
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2 things i noticed.
1.
(http://i120.photobucket.com/albums/o162/Spookyman15/sshot001.jpg)
iced floor, just a simple alt+f fix. (both sides)
2. The entrance to the tall barrel stacks just outside of base. Red sides is significantly smaller then the blue sides
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:O
So it is! Thanks spook! Will fix in next beta!
Also i will fix that texture. Anything else that needs fixing?
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Also i will fix that texture. Anything else that needs fixing?
ya. Please remove the co². I have this map often played without co². And it made me fun!
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Lmao. All the good players like it without co2 but all the annoying pub people like it with co2.
Perhaps if this ever does get released i can make it so that there is a pub version with co2 and a match version without co2
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g00d I <3 u
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:)
lmao
Anymore suggestions?
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You need to do something about the vast areas of wood planks. It's not very appealing visually. I guess it is called "boxed", but boxy maps are pretty common and not much to look at.
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Beta 2 is now up!
Edit
Jitspoe, what do you suggest i do ?
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its a pretty good map, but im not a critic, but i do suggest taking out the hidden room, or at least making it harder to find :P
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Why take out the hidden room? Its fun to find, and can be a good place to camp with flag.
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I would suggest visiting a place that's like what you're trying to create. A warehouse, superstore, garage... something along those lines. Take a look at the walls and ceiling, make note of the details, and get some inspiration. There's just too much monotony. Besides, boards of that length are pretty unrealistic, and most large buildings aren't made out of materials like that to begin with.
Here's a few images from a quick google search that might get you started:
http://akamaipix.crutchfield.com/graphics/mediarelations/InsideWarehouse_300.JPG
http://www.answersingenesis.org/museum/images/docs/031001_warehouse_large.jpg
http://www.pikelumber.com/tour/akronplant/warehouse/pictures/Warehouse%20Packages.jpg
http://www.in-home.us/admin/dataimages/c36-warehouse%20thumb.jpg
http://www.rg-inc.com/Images/warehouse.JPG
http://www.ftz9.org/uploads/warehouse_higher_view.jpg
http://festivalguide.typepad.co.uk/blog/images/warehouse.jpg
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Why take out the hidden room? Its fun to find, and can be a good place to camp with flag.
when even bots can find it, it kind of destroys the perpose :-\, and secret rooms that go somewhere special makes it more fun, like the secret on midnight, or the mistake on brainstorm :3
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Hey Silly,
What a nice map. You did a great job. I love it :D
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Is there any way to put like in CTF mode everyone starts with co2 and in 1 flag no one got Co2 ? Just like its possible to do with the white flag. ( Exemple: Propaint1 )
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i hate one flag games. So pointess cause it turns out to be a spray battle.
Thanks anyway oli :P
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Not talking about adding an 1 flag game. In propaint1 when its on CTF mode there are no white flags. But there are in 1 Flag. Also, the is a white base on the ice. Is there a setting like If mode = 1 flag
Spawn 20 oz can at this place
So for your map add an 1 flag mode but instead of putting a white flags put some co2 cans.
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Lmao, that seems like a pretty good idea... but why?
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To have 2 map format. The one love by the noobs ( With CO2)CTF. The one loved by the pros ( Without Co2 )1 Flag. Both would be in fact CTF. but only different spawns
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hes saying that the ctf mode would be the pro version, while 1-flag is ctf with co2, so the flags and bases are set to gamemode 24, while the co2 is only set to 2
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Hmmm. Im a little confused.
I think ill just make two versions. After all, it would just be extra mucking around for a match if they forgot which setting it was, while they could easily just pick out
Boxed 2
Boxed 2 - Pro
Beta 3 coming up!
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Alright
Just like to say Thank you to jitspoe. It looks way better thanks to your tips!
I did forget to fix the co2 for red. Some of them dont spawn with co2. I'm sure there is something else wrong because i lost the original beta 2, so i had to start from beta 1.
Thanks for all of your tips guys. They have been extremely helpful!
Edit
Um... I havent had any comments on this for 4 days now... What else should i do?
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make a new map? :P
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err? What about this one
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Drop it.
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Thanks magal.. And explain why instead of being an idiot.
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There are some weird incongruous brushes dotted about, usually ramps, etc...
marth and magal could probably have put it more tactfully, but I think they might have a point - this map is ok, but I think its about as good as it's going to get. I think you might find it more educational and fun to start a new map with the skills you've learned which addresses the inherent problems this map has (large mid section with high r_speeds, etc...) and builds on the strengths (fun jumps, etc...). Also, it seemed to me like a bit of a copy of back2back/pbcup/xbmap1, etc..., so try and come up with a totally new and exciting idea with all the cool things you learned how to do this time round.
good luck in future!
- Dagless
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Dagless... Arent most maps bits and pieces of other maps?
Also, me and vod are altering boxed 1, and completly ditching this version. I agree, its not very good. So me and him are working on a way better version. Instead of one opinon its mine and his... Which i think is for the best
Thanks for the cc dagless
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Yes, i realize in the past i have made a boxed 2, and it was completely different (more so) than this version. The main thing i wanted to reach was cleaning up the extremely ugly textures. I hope that i have done that. Also, i have added a low, and tried to spice it up with the lights :P.
I hope you enjoy, like always your comments are appreciated
Beta 1
http://www.savefile.com/files/1559410
Screenshots of BETA 1
(http://i79.photobucket.com/albums/j123/dogbert_animator/sshot005.jpg)
(http://i79.photobucket.com/albums/j123/dogbert_animator/sshot006.jpg)
(http://i79.photobucket.com/albums/j123/dogbert_animator/sshot007.jpg)
(http://i79.photobucket.com/albums/j123/dogbert_animator/sshot008.jpg)
(http://i79.photobucket.com/albums/j123/dogbert_animator/sshot009-1.jpg)
(http://i79.photobucket.com/albums/j123/dogbert_animator/sshot010-1.jpg)
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NIIIIICE.... me likey a lot
a few revisions
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Is it playable with 26fps?
Please make the screens with fov 90, next time :P
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Terrorist - Yes its is playable with 26 FPS. Thats the general FPS i get at my moms and i can play any map with it. Haha, and yes. I do need to take my screenies with a lower FOV, as i play with a very high FOV.
Pirate - Every jump that you have pointed out is possible. As for the one across mid from base to base, i made it harder so it actually takes skill to hit the right... spots.
But... iv only seen a few people hit the jump that you were trying in base.
Thanks a lot for all of your comments.
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Hey Silly,
From the screenshots I would have to say that the mid is a lot more playable without that merry house there.
As long as you have a better/easier way to get/find air then you shouldn't have to many problems with gameplay.
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actually, i added air. I thought of the pro's and con's of a larger map like this (because of the low) that people should spawn with air, but it does not start off loaded.
Or perhaps your right, don't let people spawn with air, but make it MUCH more accessible.
Thanks a lot termi
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Wasn't there already a "boxed 2"?
Also, I do not intend to be offensive or mean when I say it, but
REMAKES OF CRAP MAPS ARE WORSE CRAP!
Please don't take offense to that. You should take you mapping skills and create something new. Not a remake of a terrible map.
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well, to be hounest, i dont care. You barley even play the game so i take no offense. The reason why i am making a remake is because i wanted it to be better, and i also stated that there was a previous boxed on the first post.
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Is it playable with 26fps?
Please make the screens with fov 90, next time :P
What is fov 90?
Looks great Silly
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REMAKES OF CRAP MAPS ARE WORSE CRAP!
just wondering what your opinion is on renoir then pbcup_renoir
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He said remakes of crap maps, the original renoir was good.
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He said remakes of crap maps, the original renoir was good.
What about pforest to pbcup_pforest, that was great. The original I hated though.
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I see a common them in the map maker (DT)
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I'm confused by Zorchenhimer's response, but personally I really liked Boxed, and was a little dissapointed at Boxed 2. I'm glad to see you've started over on it, when I get back to my house I'll download it.
-y
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Maybe I should rephrase. I personally hate boxed with a passion. And the majority of the time, remakes suck. With, of course, a few exceptions (the pbcup maps, for example). In general, I hate remakes. I like to see new ideas, not an old idea with a new hairstyle (if you will). From the looks of it, you have a good amount of mapping talent. I would love to see that be put into a completely new map design.
Once again, I did not mean any offense by my above post.
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you called his map (indirectly) crap.
I like high fov screens: it gives you a better idea of what the map looks like (you get a better view of all the parts of it).
the original renoir was good.
err.. no it wasn't. :D
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All screenshots should be done in FOV 90
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i_am_a_pirate, you're still too much of a nooby to say what's a good map and what's not.
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So noobs aren't allowed an opinion?
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Exactly.
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why arent noobs allowed opinions - they are players of dp just like you.
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He was a point: sometimes noobs opinions arn't really valid. Experience gives you wisdom... Which apparantly I don't have. I'm gonna concede to what other people think and just say that in my (limited) opinion, it is a good map.
EDIT
Personally I think that I've learnt enough lessons through sheer ignorance and pointless posts (there, I said it) and spent enough hours browsing the forums (especially the mapping forum) to know what makes a good map.
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actually, i added air. I thought of the pro's and con's of a larger map like this (because of the low) that people should spawn with air, but it does not start off loaded.
Or perhaps your right, don't let people spawn with air, but make it MUCH more accessible.
Thanks a lot termi
No problem, I wouldn't mind starting with the air but having it close the spawns and easy to grab would be fine as well.
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"He was a point: sometimes noobs opinions arn't really valid. Experience gives you wisdom... Which apparantly I don't have."
Noobs are allowed opinions even if they dont account as highly as those os experienced players, but even noobs have a lot to contribute to the dp society.
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being experienced doesn't change your opinions, it just makes you more aware of hoe good/bad they are and whether or not they are relevant. I think that this post is relevant to yours (oh crud, just seen the topic name), but in reality now I think a little more, this really has gone off-topic.
I try to be relevant to a post directed at me or to the topic, apparantly I can slip sometimes.
Back to the map: jitspoe!! Put it on the beta server, it rocks!
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im not sure if my opinion matters, considering that im a noob compared to some others here, but to me the map is too open and too simple. add something unique to it if you are going to remake it. all of the brush work is simple. you could add some type of structure to the open parts. add more detail all around the map. maybe add a path above the main one out of some bunkers and stuff, like in sand assault (but dont copy it).
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ookayy... leave your thread for 3 days and get a flame war.
Thanks for your comments guys, i too have some as well.
To Zorch:
Personally, to me your advice is garbadge. You play the game at a very limited rate (if at all) and that bugs me a little bit. The reason why you hate remakes is because you never play the originals in depth (like a match for instance. Tell me if I'm wrong). What you seem to be striving for in every map is flawless textures (which can and cannot have its faults). This can be hard to reach in mapping. Before i accept your opinion, i would like you to release a map, and for you to realize how annoying it is for people to be breathing down your back. Secondly, gameplay is FAR more important than the style of the map (though style does help) NO i did not contradict myself there :P. If i am mistaken, iv never seen or heard you play a match in the original verson of boxed. I have played a few, and not only was it fun, you had to make a strategy. People say it is fun to play, and yes. People that actually play the game.
Thank you for your comments, but please actually play the original and then give me suggestions.
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You obviously never saw abandon. It would have been one of the best DM maps in the game, but zorch's HDD crashed and it was lost.
So shut yo mouth!
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You obviously never saw abandon. It would have been one of the best DM maps in the game, but zorch's HDD crashed and it was lost.
So shut yo mouth!
Yeah I still have that map b2 I believe.
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alright, my apologies.
But the rest still stands ;]
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I was working on B3 when my HDD died. Almost finished with it too. It would be too much work to decompile and re-do everything up to where it was again (not to mention fix some decompiling artifacts). But thats for another thread.
As for playing the game. I used to play allot, only not on public servers (couldn't access them due to school firewall stuff). Then once I got out of school I played a bit on pubs but its been (basically) the same maps on all the active pub servers. I got bored fast. And I also began to hate those maps. This happens in other games too (I hate Valley in ET:QW, the map in the demo).
One of my pet peeves is seeing remakes. I hate them. I see it with movies and games all the time. I'm in the mood too see something new, and I have been for a while. To me, it looks like you have a good bunch of mapping talent. As I've said before, I'd love to see that put into a new map idea.
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hmm alright. I mean no offense to you zorch, but i would like to continue this map.
**EDIT
I still need some more suggestions on what to change..
Please, 50 screenies are not aloud ! :P
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Add some complex brushwork with some tricky jumps 8)
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Add some complex brushwork with some tricky jumps 8)
http://dplogin.com/forums/index.php?topic=5286.0
geez......
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http://dplogin.com/forums/index.php?topic=5286.0
geez......
+1
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Lmao, and propaint isnt any different?
Infact, it has a lot more jumps.
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We arent talking about propaint
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Propaint is a good map, though. That's the difference, it was well constructed and the map maker obviously put thought into his design.
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Propaint is a good map, though. That's the difference, it was well constructed and the map maker obviously put thought into his design.
That's really harsh.
The point is that having jumps in a map isn't really anything to critisize a map for.
And why isn't this on the beta server?!
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I dont think spook was intending on being harsh. I realize were not talking about propaint, but i think all the jumps is what makes boxed fun (TO SOME).
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Its not on the beta server because Jitspoe hasn't had a chance to look at the map. Patience my friend.
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I've uploaded it to the beta server. It doesn't really seem different enough from the first boxed to be a sequel...
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really? I tried to make it different by adding a low, and adding other various things.
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Maybe re-making the position of the wooden structures would make it more differnet? Making the paths different? knocking down a few walls? ;)
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Those wooden structures are different :). If you notice you can do a jump combo from one to the other. And also you can jump out of them from the shoot holes. also, i added a path and knocked down a few walls and some of the floor ;]
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is there anything i can FIX ?
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The general design by the sounds of the other comments. :D
EDIT
I don't agree with them. It looks fine how it is
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Wasn't there already a "boxed 2"?
Also, I do not intend to be offensive or mean when I say it, but
REMAKES OF CRAP MAPS ARE WORSE CRAP!
Please don't take offense to that. You should take you mapping skills and create something new. Not a remake of a terrible map.
I laughed out loud at this.
I've played the original and it's really not that bad of a layout. I've also matched on it and it plays good. The pictures he has here shows he's made some improvements to the original. Which shows you don't need complex brush work and fancy details for a map to not be bad.
Judging from you've said you've must of made some baller map that I've yet to come across, but I doubt it.
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haha, iv made a baller map or zorch has?
im happy about the layout and i do not intend on changing it at all
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haha, iv made a baller map or zorch has?
im happy about the layout and i do not intend on changing it at all
Zorch has
And by the way Silly I think you could get away with just a bit more done on it.
Edit: Fixed
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apoco, you talking to me or to zorch?
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is this map done ? orrr?
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yes, and i like it.. but it seems that more experienced players dont...
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there's only been 2or 3 people who dont, and zorch hates remakes :P
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Yooo
i think its time to release boxed 2. I dont know exactly what happens after that?
Someone please inform me
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the map is big and bare...besides i dont think anyone played the origional anyways
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actually... people did play the original. The only reason you didn't like it was because you had no air, therefore you could not spray.
If it was anymore packed up, would you be able to go anywhere with speed?
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Im gonna get yelled at.
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not as good as blue hat