Digital Paint Discussion Board

Development => Mapping => Topic started by: cusoman on November 28, 2007, 08:37:02 PM

Title: How to create fire rscript effects like anubis?
Post by: cusoman on November 28, 2007, 08:37:02 PM
I have been trying to figure out on my own for the past 2 days how to use rscripts to create fire AND how to actually add it to my map.  I understand the whole rscript thing, but how on earth do i put the actual "fire" in the map.  I would like an idiots guide please because the one on the DP resource site must be too sophisticated because even after reading through it for the 100th time i still could not figure out how to actually add the fire to my map.  Thanks for your help in advance.
-Cusoman
Title: Re: How to create fire rscript effects like anubis?
Post by: Eiii on November 28, 2007, 08:49:41 PM
Since the rscript has already been made and everyone has it, just add the fire texture somewhere in your map. It'll animate by itself.
Title: Re: How to create fire rscript effects like anubis?
Post by: cusoman on November 28, 2007, 08:53:52 PM
and how exactly do i add the fire texture, its not in any texture folder i can find.  also the _flametest map i decompiled (for learning purposes) used some black texture for the "placeholder" of the flames yet i cannot find this texture either.  Thx for your comment though.
-Cusoman
Title: Re: How to create fire rscript effects like anubis?
Post by: Eiii on November 28, 2007, 09:10:49 PM
There doesn't seem to be a .wal for it, but all you need to do is have a .wal with the same name as the texture. So, copy a .wal and rename it 'flame1.wal' or 'flame1b.wal'.
Title: Re: How to create fire rscript effects like anubis?
Post by: cusoman on November 28, 2007, 09:34:42 PM
Wow thanks Eiii :).  I works perfectly.  Now i can make my own rscripts and images too!!!!! ;D  I never thought u could just convert one of the fire images to a .wal file.  Thanks so much. :)
-Cusoman
Title: Re: How to create fire rscript effects like anubis?
Post by: Chef-Killer on November 29, 2007, 12:54:29 PM
The black texture is a default texture called "black" (pball\textures\pball\black.wal) :P You could also use the original .map file and the original .wal files ;)

Just copy this into your bsp folder:
http://dplogin.com/forums/index.php?action=dlattach;topic=5118.0;attach=2110 (http://dplogin.com/forums/index.php?action=dlattach;topic=5118.0;attach=2110)
Title: Re: How to create fire rscript effects like anubis?
Post by: cusoman on November 29, 2007, 03:23:37 PM
Thank you Chef-Killer ;)
-Cusoman
Title: Re: How to create fire rscript effects like anubis?
Post by: jitspoe on November 29, 2007, 09:07:20 PM
Is the flame wal not included with the latest BSP pack?
Title: Re: How to create fire rscript effects like anubis?
Post by: cusoman on November 29, 2007, 09:45:00 PM
I'm not sure actually because I think I am using the second to latest BSP pack.  I just have not yet found the need to upgrade, though maybe I should, now that this whole problem could have been solved with a possibly updated BSP pack.
-Cusoman
Title: Re: How to create fire rscript effects like anubis?
Post by: jitspoe on November 30, 2007, 02:49:59 PM
Well, you just found a need to upgrade. :P