Digital Paint Discussion Board
Paintball 2: The Game => Help and Support => Topic started by: shockk on December 06, 2007, 09:11:48 PM
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Simple question, but when i try - bind "key" "name" that just makes me say my name out loud.
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bind <key> name <name>
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and that will make your name change when you press the key?
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no.. i'm lying to you =[
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ah thanks
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bind <key> name <name>
I seriously thought it was
bind <key> set name <name>
Spook wins.
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i have 4 names bound to 1-4, all with bind 1-4 name <name>
i'm fairly sure i'm right on this one y00tz, don't take this away from me. i like being right every so often.
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Actually, I think either way would work. Only you might need quotes with y00tz's version.
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how do u add color to a name when u bind it
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erm its
bind <key> <what you wanna say>
to do colours do Ctl + k , when you've pressed that, type in a key and a colour will appear.
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Isn't there a command that binds the name you are currently using to a key? Instead of having to type your name in.
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Isn't there a command that binds the name you are currently using to a key? Instead of having to type your name in.
bind <key> $name
I did something like the following:
- Made my horrible green pub funname in the menu
seta xbaincolours $name
- Made my normal 20ID tag in the menu
seta twentyid $name
-Then in my config I added (if you do this in console it won't use the variable, but the text of the variable at the time, I'm not sure if using $$xbaincolours would work or not)
bind F1 name $xbaincolours
bind F2 name $twentyid
This way I can overwrite twentyid and xbaincolours as I please.
It wouldn't be too hard to make a custom menu that has a few slots that you could store your funnames in, and click them to activate it.