Digital Paint Discussion Board
Development => General Development => Topic started by: y00tz on December 08, 2007, 05:11:15 AM
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I've seen these while paintballing (on speed fields) they are called bunkers, correct? I modeled a few that I may add to the CMP.
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They look very nice. With Dp logo its awesome. And if jits add surface-specific sounds will be very nice.
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y00tz, have I ever told you how much I love you?
Because if I haven't, I need to.
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y00tz, have I ever told you how much I love you?
Because if I haven't, I need to.
Or... you could just tell me what it's called... :P
I tired bunker in Google images (for a good reference picture) and I've yet to find anything other than the three low-res pics.
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they are bunkers
I think
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http://www.supairball.com/products/series.htm
That should help you out, and i'm sure most of us would like to see the x-ball(red+black) and NPPL bunkers(red+blue) made.
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i'm sure most of us would like to see the x-ball(red+black) and NPPL bunkers(red+blue) made.
"NPPL medium dorito"
Thanks for link.
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OMG! Paintball can look like actual Paintball. Haha. :P
Good job!
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Thanks :)
You know if everyone voted for a new map format, these models could be solid in-game...
</shameless>
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you could put a brushes inside the models and it might feel like there solid...maybe...:\
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Yeah, that's what we'll have to do. I'm sure if the speedball stuff gets to be used enough someone will figure out exactly what size brushes we need.
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is there an invisible texture you can use for the brush....like a clip brush but you cant shoot thru it
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I'm sure there is, I could easily make one.
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if i recall its the transparent texture u can use that u cant even see t all for example level 6 maze of invisable walls
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It's the "nodraw" flag
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I wonder. y00tz, can you apply phong shading to models in BSP? If so, those empty wire spools would look even better.
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Zorch: noep.
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Beautiful work y00tz I believe in some speedball maps I've seen they basicall made the doritos with brushes (wouldnt be very hard but wouldnt look as good) but if anyone really wants speedball it would need another game mode.
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No, it wouldn't... Elim?
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Meh I guess but you would need to mess around with cvars a lot and it would be alot easier just to make a speedball mode.
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Here's some of the bunkers I know:
Doritos:
(http://a-1paintballstore.com/userimage/rookiesgrouping2.jpg)
Cans:
(http://a-1paintballstore.com/products/ERbigcanbunkersm.jpg)
Aztecs (basically doritos with flat tops):
(http://www.warpig.com/paintball/tournament/psp/2005/northeast/gallery/CIMG0052x.jpg)
Dollhouses:
(http://supairball.com/images/visuels/obstacles/wedge.jpg)
Snake:
(http://www.thepaintballnettingcompany.com/supair/snack.jpg)
Carwash:
(http://www.airups.com/sitebuildercontent/sitebuilderpictures/.pond/bumper10.jpg.w300h225.jpg)
X'es:
(http://www.playxtremesports.com/images/xball_jx16.jpg)
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Meh I guess but you would need to mess around with cvars a lot and it would be alot easier just to make a speedball mode.
Why? Elim is speedball... What needs changing?
Then again, me and WsL have been configuring a realism speedball server.. it only took 3 cvars and some .ent files.
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darn y00tz good job!
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I've seen doritos and X'es before in a pb map.I forgot what it was. :P
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There are several...
http://maps.digitalpaint.therisenrealm.com/index.php?environment%5B%5D=131072
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Well some way to stop strafing, no double jumps, not so many fast firing weapons (carbine spyder, and the two autos) (that would be a map or .ent thing) stuff like that and make it so you cant keep running (some sort of energy so you cant run forever) the last thing being optional of course because that would be completely differnet then any other gamemode.
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I've heard them referred to as "bricks", but they're usually a little more square. Yours looks overinflated. :) Sometimes they'll line a bunch of them up and call it the snake.
For the spools, I think you should just put the textures in the CTP and make them with brushes. There's not really a reason to make them a model. In regards to "phong shading", basically two faces attached to the same vertex will be "phong shaded". The normal is averaged between the faces (or can be tweaked directly in most modeling programs). In order to get hard edges, you have to have a separate vertex in the same spot.
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those pyramid colours hurts my eyes :/