Digital Paint Discussion Board
Development => Mapping => Map Graveyard => Topic started by: y00tz on December 13, 2007, 01:26:31 PM
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I have a little work left, but here are some quick screenies.
The textures are inspired by a map Darkness and I play on CS:S. This is actually just a re-texture of another map I have, that is less blocky and more curvy, that map will be my first team deathmatch map if that mode ever becomes available.
This is a huge map, it takes up almost the entire 4096x4096 grid, and takes forever to light, so it hasn't seen my rigorous lighting standards.
R_speeds average 600, touch over 1500 in corners.
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i think it looks a bit strange from screenshots ( im not saying its bad) but can u already send the textures cuz they look cool and i think i dont have them :D
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ugly :(
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Judging by the screenies, im not really feelin it. I dont really like DM maps, so that could be it. I haven't downloaded it yet, cause im at school. Also judging by screenies, i find it too empty.
Edit:
But i love your textures.
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ugly :(
The textures, design, or lack of good lighting?
It is very empty, but theres so many corridors and areas to pop in and out of, I don't know it definitely needs some playtesting. I'm wondering now if I should have released the other re-iteration of this map, it had a very "middle-eastern" feel and was based off a town in Qatar.
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*Sonny know this css map....
ugly :(
correct.
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Dont say its ugly unless you explain your point. I hate when people post this in any map review/suggestion.
Dont be an idiot by posting "Ugly"... Like wtf is that? Grow up.
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well, it has a boring layout and terrible textures. thats a subjective view, of course.
edit: lmfao Silly. "ugly" is always opinionated. nothing more, nothing less. that does not have to be "explained" at all. grow up.
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modern map^^
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Wow, I love how that looks. The only thing I see that might be a problem would be r_speeds. But I love the texture theme and the architectural style of this map.
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well, it has a boring layout and terrible textures. thats a subjective view, of course.
edit: lmfao Silly. "ugly" is always opinionated. nothing more, nothing less. that does not have to be "explained" at all. grow up.
What are you talking about?
if you say that it is ugly then EXPLAIN your opinon... Idiot...
Edit:
Notice how zorch says "I love this map" and then explains the reasons WHY he likes the map.
Say your opinon, then explain it. Not that complex.
_________
DING DING DING YOU SAID THE SECRET WORD!!!
2 DAY VACATION IN REAL LIFE (tm) for BB!!
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b00n isn't an idiot :P
But come on guys, I come to the forums before I ever finish a map, like many other for constructive criticism. Sure it may be ugly, but unless I get a reason *why* it does me know good. Don't limit map feedback to one word, or it'll get removed.
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Notice how zorch says "I love this map" and then explains the reasons WHY he likes the map.
Say your opinon, then explain it. Not that complex.
Please don't bring me into any arguments.
On topic:
y00tz, I'd be able to give a bit more constructive criticism if I got my hands on the .bsp. ;)
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Map looks like something from q3. Looks like it was constructed well, but it's deathmatch. Deathmatch is lame, so you're lame by proxy. Nice try.
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I believe the correct word to describe this map is bootylicious.
aim_ag_texture maps ftw.
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maybe more textures for the walls, it looks a little bland with just the two
and maybe some clutter. like crates and barrels but im sure you have better original ideas than those
maybe some more detail...
it looks good but im sure once its met your rigorous lighting standards, it will be pretty tight
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Well, i believe the textures look ok, if your going for that "cubic" sorta sci-fi thing, but if you are, i suggest making a ceiling that compliments the cubic textures, instead of the open sky. The open sky from the pictures seems to look very unnatural in this setting and that aspect is not very pleasing to the eye. Also if you do make a ceiling, i think it would look best with openings to see the sky , and sky should be the orange sky or the current sky, though the majority of the map should be indoors. Just my thoughts from the screen shots.
-Cusoman
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Looks nice. 4000x4000 :O This is HUGE how long it took you to compile it ? :P But i like the theme of the map. Unique. And with Great textures. When will be the next CTP release ?
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When will be the next CTP release ?
Do you want the 3 word (well 2 and a contraction) answer? :P
Obviously this map was branching out, trying something new in Paintball, and as I expected it got pretty much shot down, which is fine. I will put more work into this, so expect to see some updates. Thanks for all the feedback everyone. Zorch: I will supply a .bsp after I fix the texture paths (y_ctp_indev/ at the moment)
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Zorch: I will supply a .bsp after I fix the texture paths (y_ctp_indev/ at the moment)
Sweet, thanks!
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I think it looks really great. However, it would look a hueg amount if it had an awesome night skybox and had super-cool harsh lighting.
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I think it looks really great. However, it would look a hueg amount if it had an awesome night skybox and had super-cool harsh lighting.
I think it looks great too. Im hooked on that red texture now, where can i get it? Also is there a blue one? The map is drawing me in for some reason, im not sure why, i even hate dm maps really, except for those exceptions like Arm. Dont know what else to say but "Nice"
-Rick.E
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The textures don't look very realistic to me. Looks like the offspring of Tron and Lego. I just can't picture any physical place looking like that.
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The textures don't look very realistic to me. Looks like the offspring of Tron and Lego. I just can't picture any physical place looking like that.
It's obviously set like 300 years in the future. You don't know what the future looks like, do you? ;)
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The textures don't look very realistic to me. Looks like the offspring of Tron and Lego. I just can't picture any physical place looking like that.
Thats one reason I like it so much. :P
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The thread is about a map, and y00tz started it, so (unreleased) is pretty much unnecessary :P