Digital Paint Discussion Board
Development => Mapping => Topic started by: Eiii on December 21, 2007, 06:53:44 PM
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I made this thread (instead of just sticking it in the freedom one) because I have some questions of my own.
Below is the fish demonstration map. To one end of the river is how I want the fish to look. All the rest of the 'fish' (aka red metal rectangles) show how I'd like them to behave.
But, for whatever reason, I can't get a func_rotating to use a transparent texture. Anyone have any clue how to, if it's even possible?
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I don't think you can use alpha'd (textures with an alpha value used for transparency) textures on entities, especially those that move.
Could you post the map as a BSP, i hate loading up the editor and that to look at these things.
Cheers,
Dagless
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There should be a BSP in there. Let me check.
...yep. fish.zip/pball/maps/fish.bsp.
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sorry, im a gimp. Should pay more attention next time!
- Dagless
edit: ahahaha the textured fish makes me giggle like a japanese schoolgirl.
it's a real shame we can't animate the texture-fish, although it may be possible in specific circumstances to get a good effect going using rscripts, etc...
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I don't think I ever applied the fix for moving transparent surfaces. I've seen it fixed in other q2 engines, though.
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Would it be too much trouble? :D
Seems like you could just copy it from other engines.