Digital Paint Discussion Board

Development => Mapping => Topic started by: ViciouZ on December 29, 2007, 09:34:18 AM

Title: BSP/VIS/RAD GUI
Post by: ViciouZ on December 29, 2007, 09:34:18 AM
I felt like making a simple GUI for compiling a map.

It isn't done yet, because I need some values:

ArghRad:
-chop values (min, max, default)
-chopcurve values (min, max, default)

QBSP3:
-level: what does it do, min/max/default

These values would be appreciated.

Title: Re: BSP/VIS/RAD GUI
Post by: Cobo on December 29, 2007, 12:51:33 PM
Nice, although maybe you should add something like "Preset compiles" like the ones on BSP.
Title: Re: BSP/VIS/RAD GUI
Post by: Zorchenhimer on December 29, 2007, 07:15:41 PM
Nice.  Hey, maybe you can do something I've been wanting to do that's similar to this.  I'll PM you or something...