Digital Paint Discussion Board

Development => Mapping => Topic started by: Nikademis on January 02, 2008, 07:29:55 PM

Title: trigger_hurt
Post by: Nikademis on January 02, 2008, 07:29:55 PM
I am trying to make a map where it team has to race through the levels of the map to find a secret button. when the button is pushed it will kill the other team. Is this possible???
Title: Re: trigger_hurt
Post by: KiLo on January 02, 2008, 07:56:41 PM
No I don't think it is. However there is a way to put is so when you push a button paint will rise out of the floor and kill everyone.
Title: Re: trigger_hurt
Post by: sk89q on January 02, 2008, 08:12:17 PM
And then combine it with target_earthquake! ;D
Title: Re: trigger_hurt
Post by: Nikademis on January 02, 2008, 10:36:38 PM
thanks for the input
Title: Re: trigger_hurt
Post by: Eiii on January 03, 2008, 10:53:06 AM
Only if you know that the each team will be in a specific separate area. That sounds like a terrible idea for a map, though- it'd only be fun once or twice, given that after that many plays people would know exactly how to get to this button.
Title: Re: trigger_hurt
Post by: nightryder on January 03, 2008, 07:28:47 PM
what if it was an obstacle course and it was a race to the button
Title: Re: trigger_hurt
Post by: Reed on January 03, 2008, 07:32:44 PM
There are many jump maps with this feature, it doesn't really fit well into any other game type.

My suggestion would be to have the rising death (as me and Dag have affectionately nicknamed it) on a KOTH map. Have a room where your KOTH flag is and a button some distance away which fills said room up with paint. Set the wait time on the button to a couple of minutes so it could only be done 4-5 times per play. It would certainly be interesting, and a tactical decision as to when you push the button to gain maximum advantage over the other team.
Title: Re: trigger_hurt
Post by: ViciouZ on January 06, 2008, 11:27:12 AM
Does the killbox entity still work?