Digital Paint Discussion Board

Development => Mapping => Map Graveyard => Topic started by: Cameron on January 04, 2008, 05:22:05 AM

Title: New Map: Evolution
Post by: Cameron on January 04, 2008, 05:22:05 AM
This is my 2nd map i have made.  It has 2 teams which have 2 flags each.  I have also added a jail i can remove if it is not required.  Here are some pics:
(http://i260.photobucket.com/albums/ii24/camachino/sshot000.jpg)
All 4 bases are like this.
(http://i260.photobucket.com/albums/ii24/camachino/sshot001.jpg)
Mid High.
(http://i260.photobucket.com/albums/ii24/camachino/sshot002.jpg)
Both Mid Lows are like this.
(http://i260.photobucket.com/albums/ii24/camachino/sshot003.jpg)
The Jail.

Heres the link to the file:
http://zilla-clan.net/upload/830825 (http://zilla-clan.net/upload/830825)

Title: Re: New Map: Evolution
Post by: QueeNiE on January 04, 2008, 11:07:57 AM
Looks like it needs lighting.  Make sure you hit the 'final compile' option, in the compile menu.
Title: Re: New Map: Evolution
Post by: jitspoe on January 04, 2008, 03:59:14 PM
You need to light your maps before you release them.  Also, make sure you don't have any leaks.
Title: Re: New Map: Evolution
Post by: Cameron on January 05, 2008, 12:54:10 AM
Will put some lighting when i get around to it.  Which final compile, im pretty sure i used the high quality for that one but that might have been the wrong file.  I'll put some lighting in and i'll wait until i find out which compile to do.
Title: Re: New Map: Evolution
Post by: Cameron on January 05, 2008, 04:28:19 AM
Ok, i found which one 2 extract it as.  I've added lighting where needed and in other places.

Heres the link:
http://zilla-clan.net/upload/860657 (http://zilla-clan.net/upload/860657)
Title: Re: New Map: Evolution
Post by: Rick on January 05, 2008, 04:55:20 AM
Just had a quick look.

(http://i160.photobucket.com/albums/t176/Mewlover654/sshot051.jpg)
^^Wrong texture im guessing.
(http://i160.photobucket.com/albums/t176/Mewlover654/sshot053.jpg)
^^Mis-aligned textures. (Red Rings Mis aligned.)(Black ring how there suppose to be i think)
(http://i160.photobucket.com/albums/t176/Mewlover654/sshot054.jpg)
^^For me it looks a little to clear.
(http://i160.photobucket.com/albums/t176/Mewlover654/sshot058.jpg)
^^Misaligned maybe?

Well thats all from me.
Sorry about the quality of Screenies :D
Title: Re: New Map: Evolution
Post by: Cameron on January 05, 2008, 05:15:21 AM
Yah, the lights make that glass look like its not there.  The boxes i'm fixing and yes, that texture on lights was somehow like that (never saw that myself when i was jumping around 4 5 minutes. I'll post the new one later.
Title: Re: New Map: Evolution
Post by: Rick on January 05, 2008, 05:53:55 PM
ALso where do you cap??for me i cant cap where the flags are but im not sure.
Title: Re: New Map: Evolution
Post by: Cameron on January 06, 2008, 04:06:43 AM
I fixed that in beta 3, im in the middle of fixing the textures right now.

Title: Re: New Map: Evolution
Post by: Cameron on January 07, 2008, 03:21:45 AM
Ok, ive removed lights which make those glass screens hard to see, fixed all of the textures and changed some of the lighting.

Heres the link:
http://zilla-clan.net/upload/467129 (http://zilla-clan.net/upload/467129)
Title: Re: New Map: Evolution
Post by: jitspoe on January 07, 2008, 02:00:38 PM
I've attached a demo of things you should revise.  I've also uploaded the map to the beta server for testing.  See PM for details.
Title: Re: New Map: Evolution
Post by: Cameron on January 21, 2008, 10:43:52 PM
Ok, after a while i found time to do beta 4.  Ive fixed all of the textures problems and also added a bit down the bottom where im considering putting the back door entrance.  Problem with the backdoor is there are 2 ways to cap.  So im still deciding.

Here it is:
http://zilla-clan.net/upload/442975 (http://zilla-clan.net/upload/442975)
Title: Re: New Map: Evolution
Post by: Zorchenhimer on January 22, 2008, 01:39:06 AM
Problem with the backdoor is there are 2 ways to cap.

Um, isn't that the point?
Title: Re: New Map: Evolution
Post by: Cameron on January 22, 2008, 02:51:59 AM
No, i mean that there are 2 places to cap, meaning that there would be 4 ways to take one or both flags to cap them.

Base 1 Normal
Base 1 Backdoor
Base 2 Normal
Base 2 Backdoor

Much more difficult when you are on your own again 2 or 3, mabye even 1.
Title: Re: New Map: Evolution
Post by: KiLo on January 22, 2008, 03:22:42 AM
You should probably just make the caps at the main bases.
Title: Re: New Map: Evolution
Post by: Cameron on January 22, 2008, 04:13:02 AM
Both are main.  I might move the capping point and make a new area up higher above the ladder at the ends of the map.  Then somehow run a backdoor up there.  Still thinking about b5 and also wondering if anybody thinks there is anything that needs fixing in b4.
Title: Re: New Map: Evolution
Post by: KiLo on January 22, 2008, 04:24:53 AM
Well I just downloaded b4 and took a look around. I like the map but those caps are treacherous if someone actually gets the flag. My suggestion is to  make a tunnel going out the back of each flag and make it so that the tunnel loops around to the back and then make like a path to go low and one to go mid. I will post a pic of what I am trying to explain if I get around to making it. This will also make the map new player friendly.
Title: Re: New Map: Evolution
Post by: Cameron on January 22, 2008, 04:29:40 AM
Yeh, when i put that jump in i wasnt thinking about the newbies.  Sorry guys.  I'd also love to view what ur thinking cos im finding it kinda hard to visulise what ur saying (usually can but i sat here 4 5 mins and just couldn't).
Title: Re: New Map: Evolution
Post by: KiLo on January 22, 2008, 05:05:13 AM
I understand. Didn't really know how to word it but in a few hours I have class and I will have some free time then.
Title: Re: New Map: Evolution
Post by: jitspoe on January 23, 2008, 12:58:00 AM
I've attached another demo and put the map up on the beta server.
Title: Re: New Map: Evolution
Post by: KiLo on January 23, 2008, 01:56:01 AM
Finally got around to making a pic of what I mean. Now bear with me I am not the best in Paint.

(http://i201.photobucket.com/albums/aa85/mjet214/evolution_revision.jpg)

All the lines will be paths or tunnels which ever you decide to make them.

Edit: Just move the jail somewhere else too.

Edit2: Just realized that I was retarded and switched the colors.
Title: Re: New Map: Evolution
Post by: Cameron on January 23, 2008, 02:16:41 AM
Ty kilo, i'll make the mid ones goto the low mid area from underneath.  Instead of using ladders i'll make it a dj section all the way up.  Still newbie friendly if they take the top route.  For the ones that go round back i'll add barrels and so on down the track.  I'll also might label the low paths with numbers like 1 and 2 alongside the bases to help people with recon.  No point doing the top one since every corner they do if its left its base 1 and right its base 2.
Title: Re: New Map: Evolution
Post by: Cameron on January 24, 2008, 03:22:16 AM
Ok, beta 5.  This has got the backdoors.  Only just realized that jits had posted so i'll update that stuff in beta 6.  I also agree that those jumps are hard so im gonna add ladders there.  The backdoors are like Kilos paint thing.

Link: http://zilla-clan.net/upload/115649 (http://zilla-clan.net/upload/115649)
Title: Re: New Map: Evolution
Post by: KiLo on January 24, 2008, 03:33:16 AM
Wow that lower path is brutal but I like it a lot. Makes a good challenge. Also found a nice little camping spot down there.
Title: Re: New Map: Evolution
Post by: Edgecrusher on January 24, 2008, 04:57:41 AM
Also found a nice little camping spot down there.

Needless to say:

... :/
Title: Re: New Map: Evolution
Post by: Cameron on January 24, 2008, 08:19:14 PM
Also found a nice little camping spot down there.

(http://i260.photobucket.com/albums/ii24/camachino/sshot007.jpg)

Jits:  Im a bit confused with both of the revision things where you say the top/bottom of the barrels should be the line.  If its one of these below can u tell me or show a pic cos i dont really know what you mean right now.

(http://i260.photobucket.com/albums/ii24/camachino/sshot004.jpg)

Yes im scared of the 2nd one and dont like it at all.  Just dont know what ur talking about.
Title: Re: New Map: Evolution
Post by: Rick on January 25, 2008, 01:23:11 AM
The one the left looks right. The one on the right is horrible.
Title: Re: New Map: Evolution
Post by: Cameron on January 25, 2008, 03:57:42 AM
Lol, it took me a while to make it look like that.  Bit funny.  If you look at the demos jits talks about Top/Bottom, im wondering if he is talking about putting it on the bottom.  If so then i'll have to move all of the barrel up 5 units since the bottom of them are on 0.  I dont like the floors being 64 or 32 so i make them 5.  If i have 2 i will move them up.
Title: Re: New Map: Evolution
Post by: Garrett on January 25, 2008, 10:29:12 AM
With the barrel on the left, hit alt L to lock the texture work in place and then just clone that sexy looking barrel to all the other bad looking ones that Jitspoe told you about.  Saves a lot of time when it comes down to you having to fix the textures on each individual barrel.
Title: Re: New Map: Evolution
Post by: Cameron on January 25, 2008, 04:27:35 PM
Thats what all of the barrels are and i have locked all of the barrels so they are the same.  I think it is just the fact that they need moving up a bit so u can see the bottom line on them.  Like i said, the ground level is 5 units thick.  I just need to move them up a bit and then it should be fine.  Hopefully.
Title: Re: New Map: Evolution
Post by: jitspoe on January 29, 2008, 12:39:53 AM
Here's what I meant about the barrel alignment.
Title: Re: New Map: Evolution
Post by: Cameron on January 29, 2008, 12:48:53 AM
o, now i get you.  i'll fix that.  ty jits
Title: Re: New Map: Evolution
Post by: Cameron on February 09, 2008, 02:46:49 AM
Ok, FINALLY i found some time to make beta 6.  The barrels are exactly perfect and neither are the ladders.  Only moved the barrels up 5 units since they were under the ground.  Looked at the demo from jits and fixed all of the stuff in there.  Also made it a bit more newbie friendly.

http://zilla-clan.net/upload/796687 (http://zilla-clan.net/upload/796687)
Title: Re: New Map: Evolution
Post by: jitspoe on February 10, 2008, 10:59:14 PM
Some of the blue barrels still aren't quite right.  Some of the spawns are backward.  I don't really like the camper ledge you teleport to.

I figured it might be beneficial to watch a demo of some other people playing.  When I loaded the map up on the beta server, there were a couple people on, so this should help you get an idea of how people react to your map, what they get confused by, etc., so you can try to improve it.

Edit: Also, there's an unknown/none texture somewhere in your map (try the texture search feature in BSP).  You should fix that.

Edit2: You should also check out the ladder tutorial so you can make ladders that you don't get stuck on the sides of.
Title: Re: New Map: Evolution
Post by: Cameron on February 11, 2008, 12:48:01 AM
Also, there's an unknown/none texture somewhere in your map (try the texture search feature in BSP).  You should fix that.
Yeh, noticed that at school today.  Started to play paintball and that same thing came up.  I was really wondering what it was, thought it was a missing texture or something.

Ladder thing.  Right now, 2day being monday i recieved like 4-5 assignments due friday so im probably not even going to get a look at my computer.  I'll get around 2 it when i get some time.