Digital Paint Discussion Board

Development => Bugs, Feature Requests, and Feedback => Official Feature Votes => Topic started by: sk89q on January 05, 2008, 06:33:03 PM

Title: Feature: RCON status text printing
Post by: sk89q on January 05, 2008, 06:33:03 PM
Print status text onto the screen (that sticks and that doesn't scroll/interfere with the chat) from RCON.
Title: Re: Feature: RCON status text printing
Post by: jitspoe on January 05, 2008, 07:23:38 PM
Can you elaborate a bit?  I'm not sure if what you're asking is possible.
Title: Re: Feature: RCON status text printing
Post by: Cobo on January 05, 2008, 07:31:43 PM
He's talking about having something like cprint but that doesnt outputs to the console.

I think its possible, with the svc_layout command, altought that would conflict with the "This map requires x teams" messages. As I recently learned from experience.
Title: Re: Feature: RCON status text printing
Post by: sk89q on January 05, 2008, 08:08:09 PM
Like Cobo said, something like svc_layout, but intrinsically simpler. Basically, it would be cool if I could overlay a dialog to a user over RCON. Even a funname enabled word-wrapped line of text with new line characters could work.
Title: Re: Feature: RCON status text printing
Post by: jitspoe on January 05, 2008, 10:00:49 PM
Just to clarify: this is for when you're using the paintball2 client, connected to a server, using the rcon status command for the server you're connected to?
Title: Re: Feature: RCON status text printing
Post by: sk89q on January 05, 2008, 10:26:29 PM
Indeed.
Title: Re: Feature: RCON status text printing
Post by: jitspoe on January 05, 2008, 10:29:40 PM
The rcon response comes in on a different channel than regular server messages.  It uses a connectionless print command.  Is that not enough to do what you need?
Title: Re: Feature: RCON status text printing
Post by: sk89q on January 06, 2008, 12:59:48 AM
Oh, I'm not talking about the response. I'm talking about something to show on clients.
Title: Re: Feature: RCON status text printing
Post by: jitspoe on January 06, 2008, 06:37:34 PM
I'm really confused about what you're requesting, then.
Title: Re: Feature: RCON status text printing
Post by: Cobo on January 06, 2008, 07:32:08 PM
You know how centerprint draws a string in the clients screen? Well, another thing that centerprint does is that it also prints the string in the console.
So what sk89q asks is a command like centerprint but that doesnt output to the console.
Maybe even more functionality than centerprint, like drawing a pic, etc.
Title: Re: Feature: RCON status text printing
Post by: sk89q on January 06, 2008, 08:21:12 PM
Just something like centerprint but instead stays on the side of the screen and does not disappear (or make other things disappear).
Title: Re: Feature: RCON status text printing
Post by: jitspoe on January 06, 2008, 11:46:36 PM
Wait, so you're asking for something like the dialogue message box?  I thought you were wanting to do something with the "status" command executed via rcon.
Title: Re: Feature: RCON status text printing
Post by: sk89q on January 07, 2008, 12:41:13 AM
Oh no, I meant the former. I was a bit ambiguous. :P
Title: Re: Feature: RCON status text printing
Post by: jitspoe on January 07, 2008, 01:38:49 AM
Does the dialog message box cover what you're requesting?
Title: Re: Feature: RCON status text printing
Post by: sk89q on January 07, 2008, 03:10:46 AM
Well, the RCON part is half of it.
Title: Re: Feature: RCON status text printing
Post by: jitspoe on January 07, 2008, 03:23:48 AM
So you want rcon responses put in some kind of message dialog?
Title: Re: Feature: RCON status text printing
Post by: sk89q on January 07, 2008, 05:50:47 PM
Example:

screendialog <user> <message>
screendialog 3 Blah blah blah, type !vote in console to vote

Then, for user #3, on his screen, on the side, "Blah blah blah, type !vote in console to vote" shows in a box.
Title: Re: Feature: RCON status text printing
Post by: jitspoe on January 07, 2008, 06:45:13 PM
Ok, I think I finally understand what you want now: something like the connectionless packet "print" command, except it puts the output in a dialogue box.

http://dplogin.com/dplogin/featurevote/feature.php?id=10067
Title: Re: Feature: RCON status text printing
Post by: sk89q on January 07, 2008, 07:20:47 PM
I also have to be able to  invoke it by RCON, because sending connectionless packets from a different server is not very reliable.
Title: Re: Feature: RCON status text printing
Post by: jitspoe on January 07, 2008, 08:02:03 PM
Could you spell out exactly what you're trying to do with this?  If you're invoking it from the same server, why does it need to use rcon?
Title: Re: Feature: RCON status text printing
Post by: sk89q on January 07, 2008, 09:33:57 PM
Basically do what I was trying to do with the menus and things. Invoking it from the same server isn't doing it for me... the client doesn't get the messages after the game has been running for a while.