Digital Paint Discussion Board

Development => Mapping => Topic started by: Rick on January 06, 2008, 03:13:47 AM

Title: Ctp1 textures: Help
Post by: Rick on January 06, 2008, 03:13:47 AM
Ok ok, this might sound like a really bad question but, How do you use Ctp1 textures in your map? I press L choose CTP1 but no textures come up? Can you actually use them?
Title: Re: Ctp1 textures: Help
Post by: Zorchenhimer on January 06, 2008, 03:20:51 AM
You need to go and grab the CTP SDK pack.

For Developers

Why download?

The Community Texture Pack SDK ("CTP SDK")  is a compilation of files necessary to begin making maps with the CTP.  This very early release features only 140 of the first textures created from specific categories, however in future versions these images are planned to be redone, and will look much better.

What to download?

 CTP SDK 1.0 Pre-release (ZIP)
 (http://splattix.org/CTP1-SDK-Prerelease.zip)

How to install?
Simply extract to "CTP1" to c:\bsp\pball2\quake2\pball\textures.

How to use?
In BSP hit 'L' to load textures, except instead of loading PBALL like you usually do, load CTP1.  (You can use the textures in conjunction with the regular textures.
Title: Re: Ctp1 textures: Help
Post by: Rick on January 06, 2008, 06:07:09 PM
Ok thankyou Zorch. I feel kinda dumb now :/

Better Kilo???
Title: Re: Ctp1 textures: Help
Post by: KiLo on January 06, 2008, 06:08:16 PM
First off it is feel not fell.

Second we always knew that you were dropped on your head.