Digital Paint Discussion Board

Development => Bugs, Feature Requests, and Feedback => Official Feature Votes => Topic started by: sk89q on January 06, 2008, 01:12:04 PM

Title: Feature: Better bot AI
Post by: sk89q on January 06, 2008, 01:12:04 PM
Better bot AI
Title: Re: Feature: Better bot AI
Post by: Cobo on January 06, 2008, 05:35:00 PM
I would love it so much if bot AI could be made scriptable, but thats probably not the most necesary thing in DP right now.
Title: Re: Feature: Better bot AI
Post by: FlaMe on January 06, 2008, 05:35:54 PM
ill make a clan. me and 3 acebots individually programmed to camp different areas on different maps at random times.
Title: Re: Feature: Better bot AI
Post by: Cobo on January 06, 2008, 05:43:30 PM
ill make a clan. me and 3 acebots individually programmed to camp different areas on different maps at random times.
I'd like to see you add your bots, and bot scripts to the servers you play on.
Title: Re: Feature: Better bot AI
Post by: jitspoe on January 06, 2008, 11:48:58 PM
http://dplogin.com/dplogin/featurevote/feature.php?id=10056
Title: Re: Feature: Better bot AI
Post by: Garrett on January 06, 2008, 11:51:01 PM
Could this include a way for players to write the scripts instead of Jitspoe wasting the time to right the scripts or would that be a different feature request? 
Title: Re: Feature: Better bot AI
Post by: Eiii on January 06, 2008, 11:54:36 PM
I do hope the bot's AI code would magically put in the open source portion of the game, so that those interested could tinker and improve it.
Title: Re: Feature: Better bot AI
Post by: Garrett on January 06, 2008, 11:56:08 PM
True that.  Is this grounds for a feature request?  A new open source bot scripting language
Title: Re: Feature: Better bot AI
Post by: sk89q on January 07, 2008, 12:23:22 AM
The way Eiii put it, it would not be a scripting language. It would just be C.
Title: Re: Feature: Better bot AI
Post by: Garrett on January 07, 2008, 12:27:15 AM
Oh okay, it would be cool to have a bot scripting language that is kinda like the menu scripting language or the scripts that are release in the general development board.  It would be a lot of work though to make a language just for bot scripting so I will hold off on even suggesting it as a request.  I hope the AI code is released though in the next build release.
Title: Re: Feature: Better bot AI
Post by: Cobo on January 07, 2008, 12:34:57 AM
I already suggested that, I dont believe anyone has made the vote though.
The vote is spliting up the game dll so parts could be made open source.
Title: Re: Feature: Better bot AI
Post by: DaRkNeSS on January 07, 2008, 12:36:23 AM
Other more useful things to do right now I think.
Title: Re: Feature: Better bot AI
Post by: Cobo on January 07, 2008, 12:37:48 AM
Other more useful things to do right now I think.
Yep, thats why I didnt make the thread.
Title: Re: Feature: Better bot AI
Post by: jitspoe on January 07, 2008, 02:57:15 AM
I'm not going to mess with making a scripting language for the bots.  I think that's already been covered in another thread.
Title: Re: Feature: Better bot AI
Post by: Garrett on January 07, 2008, 11:22:02 AM
I know.  Its a lot of work and time to waste on something not that importent at the moment.
Title: Re: Feature: Better bot AI
Post by: Narga on December 18, 2010, 04:41:41 AM
I think a better AI would be great! :) I don't want to play Urban Night and have bots staying in the bases becaus they don't know how to jump & crouch throught windows. :(

I think the bots should have a chat bot in them too. So players can talk to them, kind of like Cleverbot

I thought someone mentioned that they should make it so the bots learn how to play better by learning from other players. This could make the bot know how to trick jump.