Digital Paint Discussion Board

Development => Bugs, Feature Requests, and Feedback => Official Feature Votes => Topic started by: sk89q on January 06, 2008, 01:14:21 PM

Title: Feature: Round countdown timer for siege maps
Post by: sk89q on January 06, 2008, 01:14:21 PM
Round countdown timer for siege maps
Title: Re: Feature: Round countdown timer for siege maps
Post by: y00tz on January 24, 2008, 10:49:06 AM
I like the idea, It would be a nice use of space in the top left of the screen, and it would be nice to make it flash between white and red or whatever for the last 5-10 seconds.
Title: Re: Feature: Round countdown timer for siege maps
Post by: Xena on January 25, 2008, 05:11:28 PM
it's a good idea especially when you're the last one...
Title: Re: Feature: Round countdown timer for siege maps
Post by: jitspoe on January 28, 2008, 11:11:21 PM
http://dplogin.com/dplogin/featurevote/feature.php?id=10091
Title: Re: Feature: Round countdown timer for siege maps
Post by: webhead on January 29, 2008, 02:59:23 AM
lol jits... you already made this one!
http://dplogin.com/dplogin/featurevote/feature.php?id=10042
Title: Re: Feature: Round countdown timer for siege maps
Post by: jitspoe on January 29, 2008, 03:29:07 PM
lol jits... you already made this one!
http://dplogin.com/dplogin/featurevote/feature.php?id=10042
So I did.  Use webhead's link.
Title: Feature Request: Timer for siege mode rounds
Post by: rafalluz on February 13, 2011, 05:52:17 PM
I mean some large digital clock ticking placed so that it doesn't obstruct too much.

I think it would be very good idea. It would motivate players on offending team to attack and think, because while having defense scoring because some mindless noob was thinking for too long, it gets boring after a while.

Also, if there is some idle player and nobody to admin-kill/ obs him, others would have a reference, how long was left.
Title: Re: Feature Request: Timer for siege mode rounds
Post by: webhead on February 14, 2011, 12:54:55 AM
not a bad idea, but you can just look at the game clock when the round starts, and subtract 3 minutes (i think?) to know when time will run out.
Title: Re: Feature Request: Timer for siege mode rounds
Post by: Malware on February 14, 2011, 08:11:56 AM
+1 Nice idea.
Title: Re: Feature Request: Timer for siege mode rounds
Post by: prozajik on February 14, 2011, 11:26:24 AM
....3 minutes (i think?) ...
that "i think" is important sometimes you need to be sure and not to think like "hmm did the round started in 15:42 or 15:24" ;)
+1 good feature
Title: Re: Feature Request: Timer for siege mode rounds
Post by: Chef-Killer on February 14, 2011, 11:49:40 AM
I believe a round ends after 89-90 seconds, but I'm not sure.

However, there's already a feature vote for it:
http://dplogin.com/dplogin/featurevote/feature.php?id=10042
Title: Re: Feature Request: Timer for siege mode rounds
Post by: Rick on February 15, 2011, 07:46:11 PM
Learn to Rush. UH OH.

Besides that, will be a great feature to get those newbies moving. ;)
Title: Re: Feature Request: Timer for siege mode rounds
Post by: webhead on February 16, 2011, 02:04:13 AM
I believe a round ends after 89-90 seconds, but I'm not sure.

Nah, couldn't be 90 seconds -- that's not nearly long enough.
Title: Re: Feature Request: Timer for siege mode rounds
Post by: Gamabunta on February 16, 2011, 10:01:02 AM
Afaik it is about 90 seconds, still I wouldn't vote for this just because it makes things easier. People don't even look at time left to end of map, let alone such thing.
Title: Re: Feature Request: Timer for siege mode rounds
Post by: rafalluz on February 16, 2011, 12:04:01 PM
Quote
Afaik it is about 90 seconds, still I wouldn't vote for this just because it makes things easier. People don't even look at time left to end of map, let alone such thing.

Depends on where it's going to be placed. Large enough timer at the upper middle part of the screen would not obstruct aiming and would be visible enough.

I have an example. See, the timer doesn't get in the way of aiming and you can't miss it. Change font to the one in-game and it's all set. It could bleep/flash/turn red, when time left is low.