Digital Paint Discussion Board

Development => Bugs, Feature Requests, and Feedback => Official Feature Votes => Topic started by: sk89q on January 06, 2008, 01:21:56 PM

Title: Bug: Fatal errors do not consume high CPU
Post by: sk89q on January 06, 2008, 01:21:56 PM
Make the server not hog all the CPU if there is a fatal error.
Title: Re: Bug: Fatal errors do not consume high CPU
Post by: jitspoe on January 07, 2008, 03:13:26 AM
http://dplogin.com/dplogin/featurevote/feature.php?id=10063
Title: Re: Bug: Fatal errors do not consume high CPU
Post by: T3RR0R15T on November 13, 2010, 12:30:21 PM
Bump this a little bit :)

The most crashes are with this message: "ERROR: Game Error: Couldn't find spawn point"