Digital Paint Discussion Board

Development => Bugs, Feature Requests, and Feedback => Official Feature Votes => Topic started by: sk89q on January 06, 2008, 01:26:19 PM

Title: Surface-specific sounds
Post by: sk89q on January 06, 2008, 01:26:19 PM
Certain surfaces have their own sounds (ie. impact of paintball/player steps on metal vs. grass).
Title: Re: Surface-specific sounds
Post by: jitspoe on January 07, 2008, 12:57:58 AM
http://dplogin.com/dplogin/featurevote/feature.php?id=10059

+1 since I already went through the effort of recording many of these sounds.
Title: Re: Surface-specific sounds
Post by: Garrett on January 07, 2008, 11:46:55 AM
Will be good for learning the location of another player.
Title: Re: Surface-specific sounds
Post by: T3RR0R15T on May 09, 2009, 08:59:05 AM
The link does'nt work anymore. Here is the new one: http://dplogin.com/dplogin/featurevote/feature.php?id=10059


In the last builds we have some surface specific footsteps and splat sounds. At the moment the splat sound comes only, if a player shoots at a barrel for example. But should it come, if a paint grenade explode in the near of a barrel or not? How easy/hard would it be to implement it?