Digital Paint Discussion Board
Development => Bugs, Feature Requests, and Feedback => Official Feature Votes => Topic started by: sk89q on January 08, 2008, 03:03:04 PM
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In lieu of the RCON status text I put in to be ever actually implemented, would it be possible to make an RCON command to print to a certain client?
Cmd_AddCommand("clientprint", SV_ConClientPrint_f);?
Not too complicated... given I managed to do it mostly right myself.
This is better than trying to do the connectionless messages given that (1) they are not reliable, and (2) they have the IP and the print line as part of the message, wasting a line in the chat.
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can't you just stuff the echo command to a particular client?
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He would have to code that into the server binary himself (like I had), and he's having problems compiling paintball2 on his server already.
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ah
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I got it to compile, actually. Just, rather, the game binary is not compatible with what I compile (both the x86 and the 64-bit version). However, if I compile it on my local Ubuntu boot, it is compatible, but it is compiled against different library versions (and I am not too interested in going about to get the library versions in sync).
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I got it to compile, actually. Just, rather, the game binary is not compatible with what I compile (both the x86 and the 64-bit version). However, if I compile it on my local Ubuntu boot, it is compatible, but it is compiled against different library versions (and I am not too interested in going about to get the library versions in sync).
Ah, the wonderful world of Linux, where nothing wants to work with anything else half most of the time.
http://dplogin.com/dplogin/featurevote/feature.php?id=10070
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Ah, the wonderful world of Linux, where nothing works
fixed.