Digital Paint Discussion Board

Development => Mapping => Topic started by: jitspoe on September 22, 2005, 09:17:56 PM

Title: Arghrad 3.00 Beta
Post by: jitspoe on September 22, 2005, 09:17:56 PM
So I was checking out this blog: http://www.peter-b.co.uk/blog/index.html

And I noticed he mentioned "Arghrad 3.00 beta" !!! Quick google, and boom: http://forums.gamedesign.net/viewtopic.php?t=49129

Argh!'s still working on stuff.  Neato.

Title: Re: Arghrad 3.00 Beta
Post by: Cobo on September 22, 2005, 09:31:31 PM
you should include it on bsp build 15  ;D
Title: Re: Arghrad 3.00 Beta
Post by: jitspoe on September 22, 2005, 09:40:21 PM
It says not to redistribute it.
Title: Re: Arghrad 3.00 Beta
Post by: Eiii on September 22, 2005, 10:10:45 PM
Arrrrgh! Is it better? Let's see...
Title: Re: Arghrad 3.00 Beta
Post by: jitspoe on September 23, 2005, 01:51:40 PM
It lets transparent surfaces cast shadows now - even supports trans33+66 so things like your cardboard trees should cast shadows depending on alpha transparency.  Also, transparent textures can project their texture -- so you could have a stained glass window that projects lots of pretty colors onto the floor or something.
Title: Re: Arghrad 3.00 Beta
Post by: Eiii on September 23, 2005, 07:37:12 PM
Ooooh... Pretty.
Title: Re: Arghrad 3.00 Beta
Post by: jitspoe on October 06, 2005, 02:57:05 AM
Took a bit of work, but I finally got it to work with Paintball2.  The fact that it requires the "nodraw" flag to be set in order to render the shadow, and the fact that paintball2 actually USES the nodraw flag, so if you set it, it disappears, makes it rather difficult.

It's also a challenge to get the lighting conditions such that it can even be noticed (ie: not too much reflected light).
Title: Re: Arghrad 3.00 Beta
Post by: Eiii on October 06, 2005, 09:44:10 AM
So, does this mean that in the next build, the nodraw flag won't do anything?
Title: Re: Arghrad 3.00 Beta
Post by: jitspoe on October 06, 2005, 12:35:40 PM
No, it means you have a challenge ahead of you if you're going to try using this feature in arghrad.
Title: Re: Arghrad 3.00 Beta
Post by: Eiii on October 06, 2005, 06:42:32 PM
make two, one translucent and one nodraw?