Digital Paint Discussion Board
Development => Mapping => Topic started by: jitspoe on September 22, 2005, 09:17:56 PM
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So I was checking out this blog: http://www.peter-b.co.uk/blog/index.html
And I noticed he mentioned "Arghrad 3.00 beta" !!! Quick google, and boom: http://forums.gamedesign.net/viewtopic.php?t=49129
Argh!'s still working on stuff. Neato.
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you should include it on bsp build 15 ;D
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It says not to redistribute it.
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Arrrrgh! Is it better? Let's see...
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It lets transparent surfaces cast shadows now - even supports trans33+66 so things like your cardboard trees should cast shadows depending on alpha transparency. Also, transparent textures can project their texture -- so you could have a stained glass window that projects lots of pretty colors onto the floor or something.
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Ooooh... Pretty.
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Took a bit of work, but I finally got it to work with Paintball2. The fact that it requires the "nodraw" flag to be set in order to render the shadow, and the fact that paintball2 actually USES the nodraw flag, so if you set it, it disappears, makes it rather difficult.
It's also a challenge to get the lighting conditions such that it can even be noticed (ie: not too much reflected light).
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So, does this mean that in the next build, the nodraw flag won't do anything?
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No, it means you have a challenge ahead of you if you're going to try using this feature in arghrad.
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make two, one translucent and one nodraw?