Digital Paint Discussion Board

Development => Bugs, Feature Requests, and Feedback => Official Feature Votes => Topic started by: KiLo on January 10, 2008, 04:15:20 AM

Title: Bug: Overkill Nades
Post by: KiLo on January 10, 2008, 04:15:20 AM
So I seem to have noticed that nades are somewhat of an overkill sometimes. What I mean is that they will kill you 2-5 seconds after they quit bursting. Secondly they also will kill you when you are like 20 feet away.
Title: Re: Bug: Overkill Nades
Post by: jitspoe on January 10, 2008, 04:41:57 AM
Sounds like you're requesting that the grenade projectile velocity be reduced so they don't spray as far.

http://dplogin.com/dplogin/featurevote/feature.php?id=10072
Title: Re: Bug: Overkill Nades
Post by: coLa on January 10, 2008, 05:17:15 AM
ever think of the time it takes the paint to come down after it is thrown upwards? solution - don't be next to them when they explode.

20ft sounds a bit far, but glitches happen.
Title: Re: Bug: Overkill Nades
Post by: KiLo on January 10, 2008, 05:31:25 AM
20ft sounds a bit far, but glitches happen.

Ok that may have been a bit of an exaggeration but you get the general idea.
Title: Re: Bug: Overkill Nades
Post by: coLa on January 10, 2008, 05:36:26 AM
yarr. but how many times does it actually happen? my guess is, not enough to even worry about it.
Title: Re: Bug: Overkill Nades
Post by: KnacK on January 10, 2008, 06:59:11 AM
Yup,

And when it does happen, just let out a big ol "D'Oh!"
Title: Re: Bug: Overkill Nades
Post by: Eiii on January 10, 2008, 06:31:40 PM
My biggest gripe about the 'nades is that you can still easily be eliminated by the flying balls long after the 'splat' sound has stopped playing. Either the splat sound has to be revised to actually sound like the grenade exploding (and leave the splat sounds to the splat sounds), or it should be lengthened.
Title: Re: Bug: Overkill Nades
Post by: jitspoe on January 10, 2008, 10:59:09 PM
Well, there's the splat of the grenade hitting the ground and spewing paint, and then there's little sounds when the paint rains down.  In reality, paint grenades don't make much sound at all.
Title: Re: Bug: Overkill Nades
Post by: Cobo on January 11, 2008, 02:14:21 AM
Well, there's the splat of the grenade hitting the ground and spewing paint, and then there's little sounds when the paint rains down.  In reality, paint grenades don't make much sound at all.
Increase the range this sound is heard on then?
Title: Re: Bug: Overkill Nades
Post by: Edgecrusher on January 11, 2008, 02:19:03 AM
Learn how to evade to get yourself killed by them?
Title: Re: Bug: Overkill Nades
Post by: coLa on January 11, 2008, 02:21:53 AM
what good is increasing the range on the sound? why would you need to hear a nade exploding on the other side of the map. don't be near the  grenade when it explodes.
Title: Re: Bug: Overkill Nades
Post by: Cobo on January 11, 2008, 02:37:16 AM
what good is increasing the range on the sound? why would you need to hear a nade exploding on the other side of the map. don't be near the  grenade when it explodes.
because you'll be able to tell more accurately when the paint stops bursting out.
Title: Re: Bug: Overkill Nades
Post by: CoffeeBeans on January 28, 2008, 10:05:53 PM
start counting.. the nade only burst for X amount of seconds.. once those are up should be safe to come back out from the wall you dodged behind right?  Problem solved..

On the range thing, i have gotten hit long ways away from paint grenades while other times it landing almost at my feet and i never get touched.