Digital Paint Discussion Board

Development => Mapping => Map Graveyard => Topic started by: hoffig on January 12, 2008, 06:49:07 PM

Title: Zlatorog.bsp - Rasty and Hoffig
Post by: hoffig on January 12, 2008, 06:49:07 PM
Hey all
Me and Rasty have made new map. Its good for 1on1 2on2 maybe 3on3.
Map have only normal lights because other lights doesnt work :(
Please add to pubs.
Thank you ;)

here is download
http://toreadors.wbs.cz/Zlatorog.bsp
Title: Re: Zlatorog.bsp - Rasty and Hoffig
Post by: Spook on January 12, 2008, 07:16:51 PM
"normal lights" = No lights whatsoever.

Some textures are misaligned, also.
Title: Re: Zlatorog.bsp - Rasty and Hoffig
Post by: T3RR0R15T on January 12, 2008, 07:46:32 PM
Yes, add light and fix the misaligned textures for zlatorog_b2.
If the compile needs too much time on your pc, upload the *.map file here.

I renamed it to zlatorog_b1 and put it into the beta folder.
Title: Re: Zlatorog.bsp - Rasty and Hoffig
Post by: Chef-Killer on January 12, 2008, 08:17:27 PM
Map have only normal lights because other lights doesnt work :(
Why doesn't work the lighting?
What error, warning, mistake did you get?

Could be a funny map for pgp :D
Title: Re: Zlatorog.bsp - Rasty and Hoffig
Post by: Sonny on January 13, 2008, 02:56:19 AM
Funny map! Uploaded!
Title: Re: Zlatorog.bsp - Rasty and Hoffig
Post by: MosEz on January 13, 2008, 04:53:16 AM
looks like the new newmap.bsp
Title: Re: Zlatorog.bsp - Rasty and Hoffig
Post by: cusoman on January 13, 2008, 09:15:13 AM
Well the map isn't too bad, put it in a nighttime scene with some dynamic lights and fire  ;) and you got yourself a good map.  Also make the paint look like paint, because it looks like water lol.
-Cusoman
Title: Re: Zlatorog.bsp - Rasty and Hoffig
Post by: rasty on January 13, 2008, 10:13:31 AM
I dont know how to make a lights, i have tried to do it with lights texture and i have pressed S and add light, but it  doesnt work...And lets try shoot one of two brushes where u jump over a wall and there is secret corridor.Maybe u cant find it...Thanks for advice how to make lights,I hope that someone help us.
Title: Re: Zlatorog.bsp - Rasty and Hoffig
Post by: Chef-Killer on January 13, 2008, 10:54:50 AM
You should give your sky light too.

Also add in these 4 values in your worldspawn:
When using ArghRad (http://www.planetquake.com/arghrad/)
you can use a sun to light maps with sky.
These settings work well with the riverscape1 sky:
"_sun_angle" "200 -30"
"_sun_diffuse" "60"
"_sun_ambient" "30"
"_sun_light" "250"


Then click: Export -> final compile.bat

Before releasing a beta or a final version of a map, you should always run a final compile.
Title: Re: Zlatorog.bsp - Rasty and Hoffig
Post by: rasty on January 13, 2008, 11:03:31 AM
Chef-killer, so i have to press E and there type this for?or where?
Title: Re: Zlatorog.bsp - Rasty and Hoffig
Post by: Chef-Killer on January 13, 2008, 11:15:06 AM
Yeah, for _sun_angle, _sun_diffuse, _sun_ambient and _sun_light you have to press E. Choose there the worldspawn and just add these 4 things about the +.
Title: Re: Zlatorog.bsp - Rasty and Hoffig
Post by: rasty on January 13, 2008, 11:21:39 AM
ty, i will try it...does somebody know how to pu a map on qehs servers?
Title: Re: Zlatorog.bsp - Rasty and Hoffig
Post by: KiLo on January 13, 2008, 11:26:30 AM
Well the map isn't too bad, put it in a nighttime scene with some dynamic lights and fire  ;) and you got yourself a good map.  Also make the paint look like paint, because it looks like water lol.
-Cusoman

Here we go again with him and his fire.
Title: Re: Zlatorog.bsp - Rasty and Hoffig
Post by: Chef-Killer on January 13, 2008, 11:30:02 AM
Contact the QeHs admins. They have to upload the map.
Title: Re: Zlatorog.bsp - Rasty and Hoffig
Post by: hoffig on January 13, 2008, 12:10:49 PM
k I wait on lekky on irc ^^
Title: Re: Zlatorog.bsp - Rasty and Hoffig
Post by: cusoman on January 13, 2008, 04:29:00 PM
Here we go again with him and his fire.
And may I as is wrong with fire. ;) Fire is one of the better graphical features of this engine you know, and every map should attempt to flaunt it. :D
-Cusoman
Title: Re: Zlatorog.bsp - Rasty and Hoffig
Post by: sk89q on January 13, 2008, 04:57:35 PM
Fire isn't really a feature. It's just animated frames and translucency.

On the map, I think one side of the base should be flipped.
Title: Re: Zlatorog.bsp - Rasty and Hoffig
Post by: cusoman on January 13, 2008, 05:58:35 PM
IT doesnt matter what the fire is, it just matters that it UBER!!!!! :D :D
-Cusoman
Title: Re: Zlatorog.bsp - Rasty and Hoffig
Post by: Garrett on January 13, 2008, 11:01:48 PM
r_speeds are high, 3000 in some places...
Title: Re: Zlatorog.bsp - Rasty and Hoffig
Post by: rasty on January 14, 2008, 05:02:27 AM
r_speeds are high, 3000 in some places...
only at lava....its normally and i think I cant do something with it.
BTW, how can i do fire?is it difficult? me and hoffig arent good at mapping,not much,we are just trying to make lights,so we cant do maps how DirtyTaco lmao...
Title: Re: Zlatorog.bsp - Rasty and Hoffig
Post by: Chef-Killer on January 14, 2008, 01:07:37 PM
Please don't try fires, if it isn't possible for you to make easy lights ;)

http://dplogin.com/forums/index.php?topic=10530.0 (http://dplogin.com/forums/index.php?topic=10530.0)
Title: Re: Zlatorog.bsp - Rasty and Hoffig
Post by: DaRkNeSS on January 16, 2008, 02:06:38 PM
I think Chef just doesn't want others to have flames in their maps.
Title: Re: Zlatorog.bsp - Rasty and Hoffig
Post by: Chef-Killer on January 16, 2008, 03:05:28 PM
Haha, that's not my flames. But i saw lots of misaligned flames in the last time. And these look horrible.
Title: Zlatorogs.bsp with Lights
Post by: hoffig on January 26, 2008, 04:47:46 AM
Hi all , now I know how to make lights and I try it in Zlatorog.bsp (zlatorog.bsp is without lights -> http://dplogin.com/forums/index.php?topic=11398.0)

So I added lights to zlatorog.bsp and change name to Zlatorogs.bsp .. here is download -> http://toreadors.wbs.cz/Zlatorogs.bsp

thank you  :)
Title: Re: Zlatorogs.bsp with Lights
Post by: Chef-Killer on January 26, 2008, 07:00:40 AM
Quote from: jitspoe
Please make your map filenames all lowercase.  Linux is case sensitive, and it's a pain trying to remember the cases in map names.

Also, you didn't light the sky, right? The top of the map is black :-\
Title: Re: Zlatorogs.bsp with Lights
Post by: hoffig on January 26, 2008, 07:28:27 AM
yes because I dont know how did light the sky :) can you help me?
Title: Re: Zlatorogs.bsp with Lights
Post by: Garrett on January 26, 2008, 07:33:05 AM
http://digitalpaint.planetquake.gamespy.com/testwiki1/pb2wiki.php?word=Sun+Angles
All the info you will need on sunlighting.
Title: Re: Zlatorogs.bsp with Lights
Post by: hoffig on January 26, 2008, 09:14:25 AM
Ok this map was edit. New download - http://toreadors.wbs.cz/Zlatorog.bsp
Title: Re: Zlatorogs.bsp with Lights
Post by: b00nlander on January 26, 2008, 09:15:51 AM
what about renaming your maps to xx_b1.bsp? 
Title: Re: Zlatorogs.bsp with Lights
Post by: T3RR0R15T on January 26, 2008, 09:58:11 AM
Should i rename it to zlatorogs_b1 or zlatorogs_b2 or zlatorogs_b3 ?
Title: Re: Zlatorogs.bsp with Lights
Post by: hoffig on January 26, 2008, 11:13:51 AM
Should i rename it to zlatorogs_b1 or zlatorogs_b2 or zlatorogs_b3 ?
I think that map is done so u can rename on "zlatorog" ?
Title: Re: Zlatorogs.bsp with Lights
Post by: T3RR0R15T on January 26, 2008, 11:32:23 AM
I don't think so, but u are the mapper...


Without "s" in the end now?
Title: Re: Zlatorogs.bsp with Lights
Post by: hoffig on January 26, 2008, 02:30:38 PM
ok i think so ...
Title: Re: Zlatorogs.bsp with Lights
Post by: Chef-Killer on January 26, 2008, 02:47:13 PM
This could help you for finishing a nice map (http://digitalpaint.planetquake.gamespy.com/testwiki1/pb2wiki.php?word=New+Map+Release+Procedure)
Title: Re: Zlatorog.bsp - Rasty and Hoffig
Post by: jitspoe on January 29, 2008, 01:13:44 AM
I merged these threads since they're both about the same map.  You should keep the same map filename.  No sense in having one for the lit version and one not lit.  You should also release the map as a beta first (and have some kind of beta version indicator in the filename).  I've uploaded the map to the beta server for play testing.  I've also attached a demo of things to revise (note that the map needs to be in the maps/beta directory to view it).
Title: Re: Zlatorog.bsp - Rasty and Hoffig
Post by: hoffig on January 29, 2008, 11:19:02 AM
k thank you I will try it :)