Digital Paint Discussion Board
Development => General Development => Topic started by: Garrett on January 13, 2008, 02:20:50 AM
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I have some models I have found free on the internet but they are in the .mdl file format. Could anyone point me in the right direction so I can convert these files to the files supported by dp?
Many thanks
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qME (Quake Model Editor), import MDL export MD2 (Quake 2 format)
MilkShape 3D (Free trial available), import MDL, export MD2 or SMD (Then convert SMD to SKM (Skeletal Model) using SKModeler 1.2)
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Thanks for the help. Which type of file format will make the models look better in game? MD2 or SKM
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MD2 has limitations on vertices, triangles, etc. I recommend SKM despite the fact it's harder to setup. They should look the same in game :)
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Thanks for the help.
One last question. Does anyone have any links to free model packs and when is the community model pack coming out?
Edit: qME does not open the .mdl file so I am trying the Milkshape3D way. qME seems really outdated anyway.
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Or download SMD script for Blender.
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Or download SMD script for Blender.
Link?
Edit: Oh, and I stumbled on these the other day: Link (http://www.katsbits.com/htm/tools_utilities.htm)
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*attached*
It's one of those two, one works, one doesn't, you'll figure it out after the first time you check the console, and when you do let me know because I keep forgetting to delete mine, and I never have Blender open to test it when I'm thinking of i t... haha
edit: I have those Zorch, but thanks bud
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edit: I have those Zorch, but thanks bud
If it where just for you, I would have PM'd it. :P