Digital Paint Discussion Board
Development => Bugs, Feature Requests, and Feedback => Official Feature Votes => Topic started by: Sonny on January 18, 2008, 08:29:56 AM
-
Hey. I know there are a lot of good some script's and think's simulary to this. But my suggestion is a zoom function in the game. I made a .gif animation for you, so I haven't to explain ;D .
(http://zilla-clan.net/upload/images/88368_pbzoomgif.gif) (http://zilla-clan.net/upload/)
-
I dont like the idea...sure they would be so much new ways to play a map..but...i think it would slow down the game speed.
And paintball is most fast gameplay...
-
If this does go up for vote, I say no. Just get one of these from the general developement board.
-
I don't like it, making it too easy to zoom... New players are going to get confused when try to play it, and its going to take them longer to improve their aim (and movement if all they do is stay back and zoom) I like it optional as scripts so once a player is comfortable with their controls and aiming and get experince with it, they can then get zoom scripts if they want...
-
You can do that exact same thing with scripts. And that's with the crosshair too.
-
You can do that exact same thing with scripts. And that's with the crosshair too.
That means nothing for the much larger majority of players. I like my zoom script, i think it would be nice to have it as an option for newer players, or those that don't read the forums.
-
i was thinking about this and if something like this were to be implemented it be only on 1 new gun that shoots slow as a pgp but has zoom features AND is extremely accurate
-
Rail PGP anyone? :P
-
No. If you want to zoom into something just bind a lower FOV to your mouse wheel. (or what ever key you like)
-
No. If you want to zoom into something just bind a lower FOV to your mouse wheel. (or what ever key you like)
I want to have a zoom, but I have never heard of this FOV thing?? I understand the word bind, but how on earth would i bind a zoom to my mouse wheel.
-
Lekky, you want the last one.
Variation 1
The most simple and effective one. When you roll your mousewheel up you zoom in and the sensitivity goes down. You roll it down and you go back to normal and the sensitivity goes back to normal. (You can change the "fov" and the "sensitivity" to your liking.
bind "MWHEELDOWN" "fov 100;sensitivity 6"
bind "MWHEELUP" "fov 40;sensitivity 2"
Variation 2
This one zooms in when you press a key and zooms out when you let go of the key.
alias +zoom "fov 30;sensitivity 5"
alias -zoom "fov 90;sensitivity 10"
bind mouse2 +zoom
Variation 3
This one zooms in when you hit a key then when you hit the key again it will go closer then when you hit the key once again it will go back. You can also bind it to the mousewheel.
alias zoom0 "fov 120; bind f zoom1"
alias zoom1 "fov 70; bind f zoom2"
alias zoom2 "fov 50; bind f zoom0"
bind f zoom1
Variation 4
This one is bound to the mouse wheel and takes into consideration mouse sensitivity.
bind "MWHEELDOWN" "zoom0"
bind "MWHEELUP" "zoom1"
alias zoom0 "crosshair 16;fov 120;sensitivity 20;bind mwheelup zoom1"
alias zoom1 "crosshair 2;fov 70;sensitivity 10;bind mwheelup zoom2;bind mwheeldown zoom0"
alias zoom2 "fov 50;sensitivity 8;bind mwheelup zoom3;bind mwheeldown zoom1"
alias zoom3 "fov 30;sensitivity 6;bind mwheelup zoom4;bind mwheeldown zoom2"
alias zoom4 "fov 10;sensitivity 4;bind mwheeldown zoom3"
From the Wiki (http://digitalpaint.planetquake.gamespy.com/testwiki1/pb2wiki.php?word=scripts)
-
There's already a zoom function, its called fov.
-
There's already a zoom function, its called fov.
Thats what the scripts use. :P
-
Thats what the scripts use. :P
XD thats what I meant.
-
why not just use a script? i have it but i rarely use it... besides, one some map, you're going to get a lot more campers.
-
why not just use a script? i have it but i rarely use it... besides, one some map, you're going to get a lot more campers.
That means nothing for the much larger majority of players. I like my zoom script, i think it would be nice to have it as an option for newer players, or those that don't read the forums.
-
Oh yes, let's do this. Make sure to have an option for 5x zoom, 10x zoom, and an advertisement for leezerz.com
-
http://dplogin.com/dplogin/featurevote/feature.php?id=10084
-1. I'm not a huge fan of FOV altering in general. I really think it should be locked, to be honest.
-
Warsow has a pretty cool zoom function. In the menu it lets you decide weather or not you want a key bound to it, then it has a box at what fov you want to use for your zoom.
-
Warsow has a pretty cool zoom function. In the menu it lets you decide weather or not you want a key bound to it, then it has a box at what fov you want to use for your zoom.
Im sure something like that could be done with dp's current menu system.
-
http://dplogin.com/dplogin/featurevote/feature.php?id=10084
-1. I'm not a huge fan of FOV altering in general. I really think it should be locked, to be honest.
To 90? A few people might stop playing in that case...
-
Between 90 and 120 seems reasonable to me.
-
I think setting 90 as the 'zero' fov would be a better idea.
-
Yeah good idea, let's let the people who never play tell us what fov we can't use.
-
Ever heard of a feature vote?
-
Between 90 and 120 seems reasonable to me.
I use 130.
-
Why does the fov settings start at 90 and not 0 anyway?
-
90 = 90 degrees of visibility, or your "Field of View"
-
I personally think it would be stupid to make it a feature vote. Why let people who never/rarely play limit fov for the rest of us who do play? We are still going to own you, so stop trying to find ways to bring people down to your low level of play.
-
Heck with that, I use fov 130, I can't play with nothign else. If this does get added. Guys must of had a stupid donkey attack
-
To 90? A few people might stop playing in that case...
i will
-
If it was locked to 90, or anything below 140, I'd be done. No point in playing a nazi controlled game.
-
umm question. do you put in scripts in the console? ???
-
umm question. do you put in scripts in the console? ???
You can, but I wouldn't recommend it. Go into your configs folder (paintball2\pball\configs) and open up "config.cfg" in notepad. Then just copy/paste the script at the bottom.
-
You can, but I wouldn't recommend it. Go into your configs folder (paintball2\pball\configs) and open up "config.cfg" in notepad. Then just copy/paste the script at the bottom.
ok thx
-
i use fov 83 =/
-
IT WONT WORK
IDK WHY
-
IT WONT WORK
IDK WHY
go to your paintball directory->pball->configs->config.cfg and open it up with a notepad.
go to the bottom and copy and paste this into it.
alias +zoom "fov 30;sensitivity 5"
alias -zoom "fov 90;sensitivity 10"
bind mouse2 +zoom
Then Press save.Now open up paintball2.exe and go to a server now when you Right-click You will zoom.
-
i use 120
-
In b37, the sensitivity is automatically adjusted by default, so you only need to change your FOV.
-
thx deadfroggy alot
-
no problem
-
bind "MWHEELDOWN" "fov 115;sensitivity 18.375000"
bind "MWHEELUP" "fov 40;sensitivity 4"
-
bind "MWHEELDOWN" "fov 115;sensitivity 18.375000"
bind "MWHEELUP" "fov 40;sensitivity 4"
- Cvar: "m_fovscale" - If enabled, scales the mouse turn speed based on your FOV. At 90 degrees there is no difference, if you zoom in or out, you will turn slower or faster, respectively. Set to 0 to disable.
-
Although zoom improves most fps games I think having a zoom function/script would ruin dp....
The game is so fast paced that zoom would just slow down the game, plus it would benefit campers.
-
The balls take so long to reach long distances that zoom is worthless IMO.
-
I only use zoom scripts to try to locate people in the distance on larger maps.
-
Seems like an easy feature to add. Giving more possibilities for the player.
Maybe add a default zoom/dj to controls?
-
that would be good.^