Digital Paint Discussion Board
Development => Mapping => Topic started by: sk89q on January 19, 2008, 03:47:05 PM
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(http://img264.imageshack.us/img264/6334/sk89qwsittersvegoh1.png)
Download: http://digitalpaint.therisenrealm.com/downloads/models/sk89q_wsitters.zip
GPL & CC dual license, converted by me, and the originals are from http://md2.sitters-electronics.nl/
(note: don't use the fern -- the texture isn't transparent)
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Um, sense when do bananas grow in straight lines? :P
(http://www.ipni.net/ppiweb/gsindia.nsf/$webindex/1E2A1A9312DEC5E965256F9A004A2048/$file/banana%20bunch%202.jpg)
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I didn't make the original models :P
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Yeah I saw the bananas in blocks and was like "wtf?"
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Looking very good.
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New models (and a low poly version of the banana tree):
(http://img412.imageshack.us/img412/7515/sshot018kj4.jpg)
Same download link.
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ANy chance you could make me a hippo?
I need it for a map I am making atm, called Hippo-Drome
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I don't know how to model. Last time I modeled, it was seven or so years ago, it was in Maya, and I only created a door and animated it to swing.
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sk89q, dose the link have thoughts bikes and that car in it, i need for map?
nvm
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:) you did some too. hah. i converted some myself just didnt post them
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now if only u could convert these ones http://blackrayne.net/models-page.html
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hey sk89q, you are the one who made these right?
also, why dose game slow down when you have too many models or when you are looking right at one?
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If you read the first sentence in the first post, it clearly states he didn't make them, he just converted them. Models are added into the game as an entity. ePoly counts rise higher then normal with a model because they are bigger and have more data that needs to be processed to display.
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Boo. Anyone have these and could send them to me? It's a dead link.
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ftp://otb-server.de/pub/sk89q_wsitters.zip (ftp://otb-server.de/pub/sk89q_wsitters.zip)
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Thanks bub.