Digital Paint Discussion Board

Development => General Development => Topic started by: toM|vendettA on January 25, 2008, 04:57:21 PM

Title: G_Wep model coordinates?
Post by: toM|vendettA on January 25, 2008, 04:57:21 PM
What coordinates must a model be placed on, and where? I modeled a new Spyder SE in milkshape, exported it to Unwrap3d, unwrapped it, textured it, named it skin.jpg and another named skin.tga, and then loaded it back into milkshape and exported it as an md2... the results.. are attached.
Title: Re: G_Wep model coordinates?
Post by: QueeNiE on January 25, 2008, 09:32:50 PM
Terrabad.  Just give up now mr tom.  I'll be over at 6 to deal with hannah, k babe?
Title: Re: G_Wep model coordinates?
Post by: iEATnoobs on January 28, 2008, 08:53:22 PM
llama
Title: Re: G_Wep model coordinates?
Post by: Eiii on January 28, 2008, 09:11:37 PM
Just FYI: You're only getting excretory opening-replies because no one knows, not because no one cares. y00tz/sk89q should know the answer to this.
Title: Re: G_Wep model coordinates?
Post by: y00tz on January 28, 2008, 09:29:17 PM
Take a screeny further away for scale.  And what do you mean what are the g_wep model coordinates?  I believe you're asking for the size...?  Hopefully you're not asking for the UV coords on the original model...

Title: Re: G_Wep model coordinates?
Post by: sk89q on January 28, 2008, 11:19:01 PM
Like I have a clue. :)
Title: Re: G_Wep model coordinates?
Post by: ViciouZ on January 29, 2008, 11:23:09 AM
Just rotate it until you get it the right way round then move back and forwards.
Title: Re: G_Wep model coordinates?
Post by: jitspoe on January 29, 2008, 03:52:34 PM
Just rotate it until you get it the right way round then move back and forwards.
That's pretty much what I did.  I'm not sure on the exact coordinates.  I just moved the meshes around until they looked right.