Digital Paint Discussion Board
Development => General Development => Topic started by: toM|vendettA on January 25, 2008, 04:57:21 PM
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What coordinates must a model be placed on, and where? I modeled a new Spyder SE in milkshape, exported it to Unwrap3d, unwrapped it, textured it, named it skin.jpg and another named skin.tga, and then loaded it back into milkshape and exported it as an md2... the results.. are attached.
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Terrabad. Just give up now mr tom. I'll be over at 6 to deal with hannah, k babe?
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llama
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Just FYI: You're only getting excretory opening-replies because no one knows, not because no one cares. y00tz/sk89q should know the answer to this.
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Take a screeny further away for scale. And what do you mean what are the g_wep model coordinates? I believe you're asking for the size...? Hopefully you're not asking for the UV coords on the original model...
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Like I have a clue. :)
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Just rotate it until you get it the right way round then move back and forwards.
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Just rotate it until you get it the right way round then move back and forwards.
That's pretty much what I did. I'm not sure on the exact coordinates. I just moved the meshes around until they looked right.