Digital Paint Discussion Board
Development => Mapping => Map Graveyard => Topic started by: ViciouZ on February 02, 2008, 01:20:31 PM
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Sequel to minispeed.
Screenshots:
(http://viciouz.co.uk/images/minispeed2-1.jpg)
(http://viciouz.co.uk/images/minispeed2-2.jpg)
(http://viciouz.co.uk/images/minispeed2-3.jpg)
(http://viciouz.co.uk/images/minispeed2-4.jpg)
Download here:
http://www.viciouz.co.uk/other/maps/minispeed2_beta1.bsp
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Just had a little run around quickly. The texture choices all work together well, and everything seems to be aligned properly with no major errors. The only problem I see with this is that its very open. From the spawn you could pick off the other team as they spawn, turning the whole map into a major spray fest.
~MT
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I agree with MT. I just wish the window behind the flag were big enough to dj through.
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Demo attached.
Edit: Also put it up on the beta server. We played for a bit and people seemed to enjoy it. My main complaint is the slopes in the water. If you fall in, you're pretty much screwed.
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Jitspoe , you missed something :)
http://img81.imageshack.us/my.php?image=sshot032ws7.jpg
No need to thank ;)
And ViciouZ I really like your textures , is there anyway you could send them to me cause i dont like my hr4 grass :)
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It's Kaos' HR4 pack, I don't think I have the zip anymore but you can PM him :-)
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It's Kaos' HR4 pack, I don't think I have the zip anymore but you can PM him :-)
Ok ill look forward him.
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Or you can just download my entire texture folder which includes a compilation of most of the known texture packs we have which also includes Kaos's pack.
Here is the link:
http://www.megaupload.com/?d=OPDGHFM7
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I really like this map. The window is a nice idea and looks very nice but doesn't it give campers a great spot to camp?
Or you can just download my entire texture folder which includes a compilation of most of the known texture packs we have which also includes Kaos's pack.
Here is the link:
http://www.megaupload.com/?d=OPDGHFM7
Just delete my old texture folder and put your in its place?
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Yes or just merge them together.
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Edit: Also put it up on the beta server. We played for a bit and people seemed to enjoy it. My main complaint is the slopes in the water. If you fall in, you're pretty much screwed.
maybe make those slopes have the ladder flag.
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Demo attached.
Edit: Also put it up on the beta server. We played for a bit and people seemed to enjoy it. My main complaint is the slopes in the water. If you fall in, you're pretty much screwed.
I didn't have a problem getting out of the water. I didn't even need to use the stairs. If you fall in, you just just slowed down, not the complete end of the world.
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It seems to only let me out about 1/3 of the time. I'll usually just barely miss the edge of the shore and slide back down. On a map that size, trying 3 times to get out could mean somebody is at your flag and back, not to mention you're a sitting duck.
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Beta 2 is done, pretty sure I addressed everything.
http://www.viciouz.co.uk/other/maps/minispeed2_beta2.bsp
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I liked minispeed and now i like minispeed2. Its like a bigger version of a sweet map. ;D w00t!
Just two things,
1. Raise the "sky" because I can hit my head on it going off some jumps.
2. The middle is very easily sprayed as MT already said.
Good work so far,
-Cusoman
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Something is messed up with the vis :-/
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You need to take the water out of the jails or use some hint brushes or something so the jail water isn't drawn from the outside, or make the jail water level the same as the water in the map. r_speeds are tripling with reflective water enabled, which means the reflection is being drawn more than once.
You can probably take the steps out of the shore now, and you might want to get fancy and use the transition grass/dirt texture as well. The map is up on the beta server for testing.
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The only problem I see with this is that its very open. From the spawn you could pick off the other team as they spawn, turning the whole map into a major spray fest.
yeah in the original minispeed you can send a pgp artillery barrage to the other side as soon as you spawn and take out a few people
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Just try shooting the other team's spawns from yours: You can't spray with a PGP, and the paintballs don't go far enough. I like the open gameplay myself :-)
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*badumpadump*
Here is beta 3:
Removed reflective water in jails
Removed steps in river
Added ledge for sniper hole
http://www.viciouz.co.uk/other/maps/minispeed2_beta3.bsp
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Wow man. I didn't even need to say the things you fixed. Map looks great. Hopefully it is 'final' quality.
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Just play tested it on the beta server. Seems to work pretty well.
Suggestions:
- Carbine on the far side of the box pile is hard to get. By the time you grab it, people are already in your base. I'd put it on the ground or on the closer side of the box pile, so you don't have to slowly jump down to grab it.
- Shore would look better with the transition grass texture.
- Not sure what it is, but it seems like in the area where you removed the steps, if you hit that shore ramp, you fly straight up instead of going forward like you do in most areas. Could just be a glitch with the game physics.
- Sometimes I hit my head on the sky.
- Jail could stand to have some texture variation. It's almost all that wood texture.
- The window at the corner near the base looks kind of weird - it's like it's paper thin with nothing supporting it.
- The steps in the jail should be made of cement or something instead of metal, or if you do metal, they should be like an angled I-beam or ]-beam with kind of [-shaped steps instead of solid. They also need to be smaller. The steps are like 1.7 feet (half a meter) tall.
- Not fond of the box light, either. I'd just do a concrete ceiling with a fluorescent light.
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Final release, a mere 7 months after the last beta.
I removed the jails, as all they were cramped, pushing up the r_speeds and generally useless.
Also tweaked the carbines and other entities for reachability.
Mapshot and mapinfo files are included.
http://www.viciouz.co.uk/other/maps/minispeed2.zip
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OMG POST SCREENIES!!!!!!
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Why? It's basically the same as the original post, with screenshots. Just for you, I'll post the one I took of the latest version. It's been specially edited to make you feel nostalgic.
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:p
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Wow!
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Hmm:
- White barrels are misaligned.
- Grass/dirt border looks really harsh (those are like the only textures that have transitions, so no excuses!)
- 4-16 players seems like a bit much in the mapinfo. It should probably be more of a 0-8 player map, maybe 10, tops.
- r_speeds are still really high, but I'm not sure what you can do about that without a major restructure.