Digital Paint Discussion Board
Development => Bugs, Feature Requests, and Feedback => Topic started by: ViciouZ on February 08, 2008, 01:17:36 PM
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Basically, tweak whatever code necessary to get this to happen less.
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If you're getting this message, then you have WAY too many entities visible (unvised map, I'm guessing?). Changing this would probably require a substantial amount of work on the network protocol, break compatibility, and require more bandwidth. The limitation is there because of the UDP packet size. Increasing the limit means multiple packets would need to be sent.
The other possibility would be to just start removing entities when the limit is hit.
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Lol, it was me being selfish so i could use the engine for a project including lots of entities.
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If that's the case, take a look at kmquake2 (I'm not sure where you can get the latest version, though). That project focused on increasing the limits for maps and entities.
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Yeah, but my high-res textures don't like it and I coded a load of stuff with stock quake2 code, which won't work with kmquake2 :-/
And I made menus for pb2 and rscripts :-/
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Yeah, but my high-res textures don't like it
What was the problem?