Digital Paint Discussion Board
Development => Bugs, Feature Requests, and Feedback => Official Feature Votes => Topic started by: Deranged on February 14, 2008, 10:38:12 AM
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It would probably break compatability, but it would be very nice, especially with the addition of the TDM mode, to know what gamemode a map is being played in before joining a server.
Most other games with multiple modes have this and I always find it very helpful in choosing which pub I want to play on :)
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I was just thinking about this last night. Is this a request for the in-game browser or the standalone?
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Both?
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I was just thinking about this last night. Is this a request for the in-game browser or the standalone?
Both would be nice.
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Both, definately.
ideally I would like the ingame browzer to fill the width of the screen, and go like
SERVER NAME | mapname | game mode | #players/max# | PING
The current ingame menu is annoying to use :)
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It does fill the width of the screen is 640x480.
I just field it under server browser for now.
http://dplogin.com/dplogin/featurevote/feature.php?id=10106
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Yeah but with widget variables you could get the width of the screen and expand accordingly instead of it being fixed width...
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Yeah but with widget variables you could get the width of the screen and expand accordingly instead of it being fixed width...
Give Zorch about two weeks and the menus will look totally different and will be a lot more helpful and efficient.
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You need this first: http://dplogin.com/forums/index.php?topic=11271
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you would? I'd think you could just take like.. 40% of screen_width for one list and 15 for the other 4, with variables you should be able to just do something like:..
//THIS IS 100% PSEUDOCODE
offset = 0
server_name_list_width = screen_width * 0.4
map_list_width = screen_width * 0.15
mode_list_width = screen_width * 0.15
players_list_width = screen_width * 0.15
ping_list_width = screen_width * 0.15
draw_server_name_list_at_offset()
offset += server_name_list_width
draw_map_list_at_offset()
offset += map_list_width
draw_mode_list_at_offset()
offset += mode_list_width
draw_players_list_at_offset()
offset += map_players_width
draw_ping_list_at_offset()
//END PSEUDOCODE
Multi column lists would make that easier though :)
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What you've just described is a multicolumn list, more or less.
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I know, but what I was trying to prove was that they aren't needed as a core feature in order for the ingame server list to fill the entire screen no matter the resolution :) You could do all of that in a widget script already, no?
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No. The server list is a single list, which is generated by the game client. Even if you made the list wider, the text wouldn't expand to fit it, since it's set up to generate lines of text of a certain length. There are no columns. The text is just spaced out to look like there are.
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Ahh I see