Digital Paint Discussion Board
Development => Mapping => Map Graveyard => Topic started by: Clipz on February 16, 2008, 09:42:54 PM
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Mystique is a 5 total flag map. Two blue, Two red, one white. Flag in base is worth 5 flag on pillar is worth 2 and white flag is worth 1.
Map:
B1: http://zilla-clan.net/upload/859220
B2: http://zilla-clan.net/upload/550383
B3: http://zilla-clan.net/upload/301482
B4: http://zilla-clan.net/upload/475075
B5: http://zilla-clan.net/upload/683074
FINAL: http://clipz.viciouz.co.uk/maps/mystique.bsp
screen shots:
(http://i89.photobucket.com/albums/k238/Mike_Gallo/sshot092.jpg)
(http://i89.photobucket.com/albums/k238/Mike_Gallo/sshot093.jpg)
(http://i89.photobucket.com/albums/k238/Mike_Gallo/sshot094.jpg)
(http://i89.photobucket.com/albums/k238/Mike_Gallo/sshot095.jpg)
(http://i89.photobucket.com/albums/k238/Mike_Gallo/sshot096.jpg)
(http://i89.photobucket.com/albums/k238/Mike_Gallo/sshot097.jpg)
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Lookin good as usual bro, but you intercoursed up the lantern fire.. clone the flame brush, rotate it 90 degs and make an X so it looks more natural
Other than that I didn't find any misaligned textures or anything in my quick once over, looks like it will have really interesting gameplay :)
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Is that a standard white barrel texture?
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I believe it is Krewzer pretty much similar to the solid red and blue barrel textures.
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Nah I think that's hr4.. looks too pure white to be standard barrel texture
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(http://i89.photobucket.com/albums/k238/Mike_Gallo/sshot096.jpg)
rotate the wood 90 degrees
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Even i hate you clipz , you made a nice map but i noticed that the r_speeds are 2000--3500 in some spots.
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I get more than 6000 wpoly (with reflectivewater). You can look from base to base.
But very nice map.
(http://img179.imageshack.us/img179/6507/sshot010si9.th.jpg) (http://img179.imageshack.us/my.php?image=sshot010si9.jpg)
(http://img179.imageshack.us/img179/3995/sshot011rv8.th.jpg) (http://img179.imageshack.us/my.php?image=sshot011rv8.jpg)
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r_speeds only matter if your computer sucks.
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My computer sucks, so it matter :/
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If your computer sucks that bad you really shouldn't be using reflective water
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Is that a standard white barrel texture?
Yeah i got in in some Hr4 texture pack.
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-Rotated wood 90
-Added flame & rotated
Beta 2: http://zilla-clan.net/upload/550383
-Fixed Crate in SS.
Beta 3: http://zilla-clan.net/upload/301482
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I've attached a demo of some things you might want to revise. I've also uploaded the map to the beta server for play testing. See PM for details.
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- Rotated wood
- Added more to mid / bases to reduce r speeds
- Added capture indicator
- Added 2nd flag indicator
- Fixed the water terrain (sloped)
- Aligned Texture by stairs
Did more i just cant remember off the top of my head :)
Beta 4: http://zilla-clan.net/upload/475075
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Something doesn't seem right. It's almost like the map isn't vis'd at all. Very rarely does anything disappear. Turn on gl_showtris and you'll see what I mean. Even if I'm staring at a solid wall, I can "see" what's behind it. You didn't apply the detail flag to everything, did you? It runs at like 13fps on my laptop.
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Did you fastvis instead of vis? lol
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My quark has a bug... When i do vis it turns off my computer so i have to do fast vis... i try it with BSP and it messes up so bad.. what else can i do ;/
No i didn't detail should I?
Also I'm going to attempt to run FULL vis when I'm in class today...
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Well it worked.. and my computer didn't randomly turn off.
- Got the r_speeds in all spots in the 100-600 range minus 1 spot of 1000.
- Raised the walls up to the sky.. was going to have it so you could walk on them like a brainstorm type deal but you could see through to the lantern path.
Anyways it should be all set now
BETA 5: http://zilla-clan.net/upload/683074
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Very nice job with the r_speeds clipz!
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Thanks :)
oops! Forgot to change the mid flag to 1 pt.
Also thanks to all the people to point out the errors...
Ive fixed everything now so here is the final product..
http://clipz.viciouz.co.uk/maps/mystique.bsp
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god dammit.. i noticed something and now i forgot.. >:(
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I put it up on the beta server as beta/mystique. I still think you need to do some thorough play testing before doing an actual release. I've also attached a demo of some more things you might want to revise, as well as some errors.
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Thats a sexy map there boy.