Digital Paint Discussion Board

Development => Mapping => Topic started by: jitspoe on October 25, 2005, 03:47:02 AM

Title: Phong Shading on Terrain
Post by: jitspoe on October 25, 2005, 03:47:02 AM
Looks like the file uploads still aren't working right.  I'll just put this on dpball:

http://dpball.com/files/mapmaking/samples/phong_terrain.map

(http://dpball.com/files/mapmaking/samples/phong_terrain.jpg)

I also added a couple (realistically-sized) barrels in there.  One with phong and one with out, like the hills.

All you have to do to make something phong shaded is apply a light value (but don't check the light flag).  Everything with that value will be shaded together.
Title: Re: Phong Shading on Terrain
Post by: James on October 25, 2005, 05:46:38 AM
Lol, reason why it looks so bad on Everglades was because it was all one brush. It needs to be multiple brushes.
Title: Re: Phong Shading on Terrain
Post by: Eiii on October 25, 2005, 08:05:09 PM
No it doesn't. It works well on barrels, which are only one brush...
Title: Re: Phong Shading on Terrain
Post by: smoke on October 27, 2005, 04:05:39 PM
Clearly you're an idiot. The hills in everglades are one sides brushes, barrels are typically 8 sided.
Title: Re: Phong Shading on Terrain
Post by: jitspoe on October 27, 2005, 06:11:59 PM
Um, those hills have more than one side.  Having more gradual changes in angles (read: more faces) helps, though.