Digital Paint Discussion Board

Development => Bugs, Feature Requests, and Feedback => Official Feature Votes => Topic started by: y00tz on March 02, 2008, 01:43:00 AM

Title: Feature Request: Engine foliage support (levels of detail)
Post by: y00tz on March 02, 2008, 01:43:00 AM
Basically asking that Paintball could handle massive amount of foliage :)


*edited for grammar, content, and y00tzisms.
Title: Re: Feature Request: Engine foliage support (levels of detail)
Post by: Garrett on March 02, 2008, 10:19:36 AM
Doesn't this fall in the feature request of the new map format?  I thought that once we have the new format, we would be able to do this feature request.
Title: Re: Feature Request: Engine foliage support (levels of detail)
Post by: Zorchenhimer on March 02, 2008, 12:59:36 PM
Basically asking that Paintball could handle massive about of foliage :)

*amount  :)
Title: Re: Feature Request: Engine foliage support (levels of detail)
Post by: jitspoe on March 02, 2008, 05:28:27 PM
http://dplogin.com/dplogin/featurevote/feature.php?id=10117

This will probably give old machines a heart attack regardless of how it's implemented.
Title: Re: Feature Request: Engine foliage support (levels of detail)
Post by: Narga on January 16, 2011, 04:16:41 AM
This would be great for scenario ball maps or maps that take place in a forest or woods.