Digital Paint Discussion Board
Development => General Development => Topic started by: ViciouZ on March 02, 2008, 08:26:45 AM
-
Here are some sounds I recorded of paintballs hitting the thin wood of the houses in a Vietnam village scenario game.
I used a karaoke microphone.
Hopefully these can be used for the surface specific splat sounds.
-
Here are some sounds I recorded of paintballs hitting the thin wood of the houses in a Vietnam village scenario game.
I used a karaoke microphone.
Hopefully these can be used for the surface specific splat sounds.
Nice job man. What did you record the sounds to? CD?
-
Pocket PC.
-
GPL? They're a bit too harsh/loud. I think the mic may have been too close, or amplified too much.
-
The PPC was padded in my pocket, the mic was about 3 cm from the wall when the shots came, so yeah... I can tone it down in audacity a bit if necessary. GPL license.
-
They are on the louder side but they are of good quality. Nice work.
-
Here's the problem:
The sound was so loud that it got "cut off". Even if you reduce the volume in software, the waves will still be cut off and flat.
Edit: Also, if you make any recordings in the future, could you use 48khz 16bit or higher?