Digital Paint Discussion Board

Development => General Development => Topic started by: ViciouZ on March 02, 2008, 08:26:45 AM

Title: Some Sounds
Post by: ViciouZ on March 02, 2008, 08:26:45 AM
Here are some sounds I recorded of paintballs hitting the thin wood of the houses in a Vietnam village scenario game.

I used a karaoke microphone.

Hopefully these can be used for the surface specific splat sounds.
Title: Re: Some Sounds
Post by: Garrett on March 02, 2008, 10:17:27 AM
Here are some sounds I recorded of paintballs hitting the thin wood of the houses in a Vietnam village scenario game.

I used a karaoke microphone.

Hopefully these can be used for the surface specific splat sounds.
Nice job man.  What did you record the sounds to?  CD?
Title: Re: Some Sounds
Post by: ViciouZ on March 02, 2008, 12:08:13 PM
Pocket PC.
Title: Re: Some Sounds
Post by: jitspoe on March 02, 2008, 05:24:43 PM
GPL?  They're a bit too harsh/loud.  I think the mic may have been too close, or amplified too much.
Title: Re: Some Sounds
Post by: ViciouZ on March 02, 2008, 05:27:35 PM
The PPC was padded in my pocket, the mic was about 3 cm from the wall when the shots came, so yeah... I can tone it down in audacity a bit if necessary. GPL license.
Title: Re: Some Sounds
Post by: Garrett on March 02, 2008, 08:03:11 PM
They are on the louder side but they are of good quality.  Nice work.
Title: Re: Some Sounds
Post by: jitspoe on March 02, 2008, 08:48:46 PM
Here's the problem:

The sound was so loud that it got "cut off".  Even if you reduce the volume in software, the waves will still be cut off and flat.

Edit: Also, if you make any recordings in the future, could you use 48khz 16bit or higher?