Digital Paint Discussion Board
Development => General Development => Topic started by: Garrett on March 04, 2008, 12:59:08 AM
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Once the Game coding is made into multiply open sourced libraries, how will I do about testing stuff? How do I modify the code, or write something totally new and then actually test it in-game? Would an SDK be useful once that request goes through?
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I don't have the time to put together an SDK.
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I don't have the time to put together an SDK.
I figured that was the reason we didn't have one. Although handy, them seem to be for a more bigger game.
What will need to be done so someone can see the results of modding the source code?
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Err... compile and swap out the DLL/executable.