Digital Paint Discussion Board

Development => Mapping => Map Graveyard => Topic started by: mik1 on March 06, 2008, 01:54:51 PM

Title: new map: herbe beta1
Post by: mik1 on March 06, 2008, 01:54:51 PM
(the relight wont work) i made new map. its kinda small because i started middle and i saw that i had no space left.
heres pics:
1 base
2 center view
3 in the cave1
4 in the cave2
5 upview
Title: Re: new map: herbe beta1
Post by: Chef-Killer on March 06, 2008, 02:30:10 PM
Light your maps  before releasing a beta / final.

Why didn't work the relight correct?

Any errors, mistakes, leaks, warnings?
Title: Re: new map: herbe beta1
Post by: Sawy on March 06, 2008, 02:39:59 PM
why relight don't work?  :-\
leaks? or computer's problems to compile it?

Can we download it? or when?
good luck. ;)

-Sawy-
Title: Re: new map: herbe beta1
Post by: mik1 on March 06, 2008, 02:46:29 PM
well i can send it but i cant light it yet
Title: Re: new map: herbe beta1
Post by: Sawy on March 06, 2008, 03:34:36 PM
Why you can light it?
Send it pls, without light, np.
Title: Re: new map: herbe beta1
Post by: mik1 on March 07, 2008, 11:24:52 AM
well heres herbe beta1 and reason for not lighting is it makes 
ERROR max pathes or something like that

by the way heres reason for herbe name :D
http://img177.imageshack.us/img177/5785/herbe32932ft8.gif
Title: Re: new map: herbe beta1
Post by: Chef-Killer on March 07, 2008, 12:07:08 PM
|| Radiosity Errors (qrad3, ArghRad, etc.) || (http://digitalpaint.planetquake.gamespy.com/testwiki1/pb2wiki.php?word=Map+Compiling+Errors)
Title: Re: new map: herbe beta1
Post by: Sawy on March 07, 2008, 12:59:39 PM
Cool map, but you need add many things on it, because many space are big just with with grass, without things (i don't know what: barrels, box, ramp with box, imagine everything).
You need repair lighting too.
Cap of flag are on housse?.

R_speeds looks nice, but sometimes arround 2000, i don't know if it's really a problem or not.

 Good luck  :)

-Sawy-
Title: Re: new map: herbe beta1
Post by: mik1 on March 07, 2008, 02:23:08 PM
but sawy it will be tight to move if i put some crates ect.
Title: Re: new map: herbe beta1
Post by: Sawy on March 07, 2008, 02:40:14 PM
No, you can do few things, you have 1 long way without nothing, it's strange way no?
Title: Re: new map: herbe beta1
Post by: jitspoe on March 08, 2008, 09:49:45 PM
You have too much surface area if you're getting that area.  The easiest fix is probably to scale up the rock texture on the walls.

You also have several texture alignment issues - the barrels are all misaligned, and several wood textures need to be rotated.  The wood bunkers and such also look big and chunky.  This isn't 1996 anymore. :P
Title: herbe lighted
Post by: mik1 on April 17, 2008, 02:28:01 PM
its finally lighted (thanks to MsH) and now i remebered to submit it, so here it is. does it look ok to you?
Title: Re: new map: herbe beta1
Post by: i_am_a_pirate on April 17, 2008, 03:06:50 PM
I'm downloading/unzipping it now.
Just one thing, call it herbe_b2 and release it as a new beta otherwise you'll end up with _b2_light _b326487_light etc.
Title: Re: new map: herbe beta1
Post by: T3RR0R15T on April 17, 2008, 03:17:15 PM
yes, i renamed it to herbe_b2 on the otb servers.

btw: nice to see u working on it.
Title: Re: new map: herbe beta1
Post by: i_am_a_pirate on April 17, 2008, 03:20:52 PM
okay, heres a deom of some stuff.
I was kinda in a rush, missed the chat ket and strted to come out with a load of garble cos I was in a hurry - just ignore it
Title: Re: new map: herbe beta1
Post by: jitspoe on May 02, 2008, 08:12:31 PM
I've uploaded the map to the beta server and attached a demo of some things to revise.

Also, the map is requiring some m_greyground texture, but I don't think it's actually used anywhere, so you might want to remove that.