Digital Paint Discussion Board
Development => Mapping => Beta / In-Progress Maps => Topic started by: M-A-Zing on March 13, 2008, 02:49:58 PM
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SpyderX and i have been working on this map
It is a two way map
red v blue
set at night
Beta 1
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hmmmmm
In an odd way, very appealing.
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Please finish your "old" beta maps before releasing new ones. We don' t need 10 more lifetime-beta-maps ;)
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Your missing the other side of the ladder in blue base i think.. or was it red... and your r_speeds were close to 4000 some places and barrels were 18-sided.. thats many sides
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I am still working on my other map, just changing some things
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cool map. I think i like it.
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Tops of some barrels look off-centered
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If you're going to have 100000 sided barrels, make them not touch anything(or func_walls).. r_speeds are through the roof >.>
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I think the main problem with the r_speeds is not the barrels, but the fact that the textures are scaled down so much. The brushes split based on texture units (one trick you can do to decrease r_speeds is to scale textures up). If you type gl_showtris 1, you can see how split up the map is.
Of course, re-making the barrels with 8-12 sides would help, too, but scale the textures up first and see what that does. The other problem with the scaled down textures is that the tiling looks really bad. You can see repeated patterns every few feet.
I'll go ahead and upload this to the beta server.
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Heh, I didn't even notice the textures(I didn't actually download the map and look at the tris :X). I should have noticed the tiling on the floor and walls from the screenshot though. Silly me :P
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I like, looks different than what you normally see.
Please finish and lets get this one popular!
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just noticed a huge problem with this map. i messed up the spawn points. sometimes the red spawns in the blue base and vice versa. i'll fix it as soon as i can. i am kind of overloaded with homework.
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Fixed the spawn point problem and i lowered the r_speeds. in one place the go over 2000 but most of it is just over 1000
here is beta 2
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Uploaded to the beta server. I didn't to a through run through, but I did notice a few things:
- Wood texture needs to be rotated on the ladder rungs (though, really, wood looks out of place. I'd probably just do a metal ladder)
- Ladder is huge. Like 6-8 feet wide. Scale it down some and add some more rungs.
- Ammo boxes are floating in the blue base.
- Some of the equipment is clustered together a little too closely and overlaps.
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i think it would be better if you couldnt walk up the cables on the bridge
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Changed the ladders, added a way that i have been thinking about, but you can still walk up the cables
heres beta 3
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but you can still walk up the cables
:-\
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No Replies or feedback? :(
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you can still walk up the cables
:-\
yea i did//
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Thank you very much RiMiNi, but I still need more constructive responses to build on if i'm going make it any better
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I've attached another demo and uploaded the map to the beta server. Needs some minor tweaks and some play testing, but I think it could be pretty decent. You've got the info for loading your map on the beta server, right?
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oKay Jitspoe
changed what you said and here is beta 4
Edit: just noticed a freak mistake, changed it and now will need to final compile it again. :(
Edit: done compiling and updated file
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(http://dpball.dp.funpic.de/mapbilder/streamline/sshot423.jpg)
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those must be hi res textures because it looks nothing like it does when i look at it and what are u trying to say? How do u use hi res textures?
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On the lowres textures u have a big white ring, which must be on the ground. On the hires textures u only see it better :P
All other barrels are good. Only this little ones on both sides.
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How do u use hi res textures?
:) :D
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Setup -> Video Setup -> Texture/Lightmap Settings -> Enable Hi-Res Texture Pack
ftp://www.otb-server.de/pub/HR4.zip
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I dont know if it has been overlooked, but beta 4 is out. I'd appreciate it if people would take a look
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I did it :P
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i know but it was only downloaded once (by you)
Edit: now twice
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I've put it up on the beta server and attached a demo. Mostly just little texture nitpicks at this point. Give it some good play testing.
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Alright, i believe that i have fixed all of the texture errors (correct me if im wrong) and think that this should be the final release. right now im naming it beta 5 but if its ready then ill rename it without the beta extension.
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I've put this up on the beta server. Did a little bit of testing with another player or two. The side paths take about twice as long as the main path, it seems, and don't have any equipment, so they go pretty much unused. You might want to try balancing those out so they're faster or the main path is slower. There are also a few little things that still need fixing. Demo attached.
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Beta 6 yay
I decided to make it into a two flag map so the side path got used. i think i might need some filler in the middle. Texture problems will be worked out at a later date, but feel free to mention them. i made the middle path slower. so knock yourselves out.
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The cap place in the blue base is actually red - you might want to change the texture to blue.
Also, some texture problems:
(http://img184.imageshack.us/img184/2139/sshot002ui8.jpg) (http://imageshack.us)
(http://img235.imageshack.us/img235/1921/sshot001ec1.jpg) (http://imageshack.us)
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I like being able to walk up the cables... but maybe at the top make a little cutout in the wall therefore you can climb up the cables and then chill in there and snipe enemies.
Just idea other than that I love the map.
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chill in there and snipe enemies.
I call that camping >:(
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I call that camping >:(
Oh yeah kinda forgot about that...
Also I was floating around an found a random 2 by 2 room that was not connected to any other room. Is this were the dead players go?
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no it is a little secret room. you walk through a wall while crouched to get in, there are two of them because one didn't show in the compile.
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I've attached a demo of some things that need to be fixed and uploaded the map to the beta server.
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I don't know what else to do to this map, and quite frankly I'm sick of it.
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i think it rocks :D i suck at map making but i still like to do it but your a born natural
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I don't know what else to do to this map, and quite frankly I'm sick of it.
Did you fix the stuff I pointed out in the demo?
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Yes i did, i can't compile it now though. its on another computer that's not set up now.
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if your fed up with it then just leave it and put your time somewhere else.
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If u want to work on it in the future, here are some screens from streamline_b6:
(http://dpball.dp.funpic.de/mapbilder/streamline/sshot619.jpg) (http://dpball.dp.funpic.de/mapbilder/streamline/sshot619.jpg)
(http://dpball.dp.funpic.de/mapbilder/streamline/sshot620.jpg) (http://dpball.dp.funpic.de/mapbilder/streamline/sshot620.jpg)
(http://dpball.dp.funpic.de/mapbilder/streamline/sshot621.jpg) (http://dpball.dp.funpic.de/mapbilder/streamline/sshot621.jpg)
(http://dpball.dp.funpic.de/mapbilder/streamline/sshot622.jpg) (http://dpball.dp.funpic.de/mapbilder/streamline/sshot622.jpg)
(http://dpball.dp.funpic.de/mapbilder/streamline/sshot623.jpg) (http://dpball.dp.funpic.de/mapbilder/streamline/sshot623.jpg)
(http://dpball.dp.funpic.de/mapbilder/streamline/sshot624.jpg) (http://dpball.dp.funpic.de/mapbilder/streamline/sshot624.jpg)
(http://dpball.dp.funpic.de/mapbilder/streamline/sshot625.jpg) (http://dpball.dp.funpic.de/mapbilder/streamline/sshot625.jpg)
(http://dpball.dp.funpic.de/mapbilder/streamline/sshot626.jpg) (http://dpball.dp.funpic.de/mapbilder/streamline/sshot626.jpg)
(http://dpball.dp.funpic.de/mapbilder/streamline/sshot627.jpg) (http://dpball.dp.funpic.de/mapbilder/streamline/sshot627.jpg)
(http://dpball.dp.funpic.de/mapbilder/streamline/sshot628.jpg) (http://dpball.dp.funpic.de/mapbilder/streamline/sshot628.jpg)
(http://dpball.dp.funpic.de/mapbilder/streamline/sshot629.jpg) (http://dpball.dp.funpic.de/mapbilder/streamline/sshot629.jpg)
(http://dpball.dp.funpic.de/mapbilder/streamline/sshot630.jpg) (http://dpball.dp.funpic.de/mapbilder/streamline/sshot630.jpg)
(http://dpball.dp.funpic.de/mapbilder/streamline/sshot631.jpg) (http://dpball.dp.funpic.de/mapbilder/streamline/sshot631.jpg)
(http://dpball.dp.funpic.de/mapbilder/streamline/sshot632.jpg) (http://dpball.dp.funpic.de/mapbilder/streamline/sshot632.jpg)
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I hope you finish this map. I played it once and i really liked it
Just out of curiosity, how many maps you have unfinished?
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yeee that s the map i thought
keep workin
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Well i don't have the .map anymore. And i have a problem with it. I dont ever see anyone playing this map when its finished so why finish it?
And... JeeJee at least twenty or more. but eight that have shown up on this forum
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JeeJee - Posts: 273
zimtstern - Posts: 273
M-A-Zing - Posts: 273
A luck?
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No, timed and mastermindedly planned scenario to overtake the world
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looks nice just a lot of textures misaligned but thats an easy fix.
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Played this last on Social (distancing) Saturday last weekend. I think it could be a decent pub map at least. Main complaint is that there isn't any equipment on the high path, so if you try to go that route to avoid running into a bunch of teammates fumbling into each other over gear, you just have to yolo it with a pgp. Also, I think one of the capture points was the wrong color. Might be worth decompiling, fixing those and maybe some texture alignment and calling it done.
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Played it again last week -- can't remember if this was mentioned or not, but the ladder clip brush for one team is offset, so you have to climb next to the ladder.