Digital Paint Discussion Board
Development => General Development => Topic started by: jitspoe on March 20, 2008, 10:57:27 AM
-
While filter forge is pretty cool, the bump maps don't cast shadows. This makes it very difficult to generate convincing looking rock textures and whatnot. I figured maybe I could take the bump map generated by Filter Forge and render it in something else. I dusted off POV-Ray - something I played with way back in the day - since I remembered it could render bump maps. Unfortunately, it, too, failed to cast shadows. Does anybody know of a free rendering program that will render a bump map with shadows (and look good)?
-
I'm %100 sure Blender could do that. Either using a normal or displacement map.
-
Displacement map sounds like what I'd want, but is blender's renderer any good? I always thought it was more of a modeling tool than a renderer.
-
It's certainly good enough for generating textures. At worst, you can use Yafray.
EDIT: Everything in this gallery (http://www.blender.org/features-gallery/gallery/images/) that isn't classified under 'External Renderers' uses blender's internal.
-
What context do you want this for? Are you rendering a scene, or rendering/making bump maps?
-
I want to render tiled textures.
-
As a .jpg? Or implement something in the game code?
-
It sounds like he's just trying to render a texture + bumpmap + lighting to an image. For textures.
-
Ok. If you set it up correctly you could get that to work in Blender. I'd be a pain to setup, but once it is setup you would be able to save it as a "template", if you will.