Digital Paint Discussion Board
Paintball 2: The Game => Paintball 2 Discussion => Topic started by: SystemCZ on March 24, 2008, 06:59:37 AM
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Ther is demo http://www.y2k.xf.cz/otb_match1_20080324_111731_xbmap1.dm2 (http://www.y2k.xf.cz/otb_match1_20080324_111731_xbmap1.dm2) ,its can was bad setting but idk 8)
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That's a messed up xbmap ent.
... i think
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hm k
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wow
It must be a bug or hack.
We dont have any ent file in our map folder.
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Lmao. This is so old, surprised you guys don't know about this :P
This is what happens when you put maps like mirror2 and xbmap1 in 1 flag mode. You grab the flag and cap at the other team's base which you're already at so it caps instantly.
@Original Poster: The other guy did this intentionally to mess with you and isn't worth your time :P
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Delete xbmap1. Problem solved. :)
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Then we must delete many maps...
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Then we must delete many maps...
indeed.
Gotta start somewhere though :D:D
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What about a fresh start for maps? VOTE new map format.
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What about a fresh start for maps? VOTE new map format.
and lose all our beloved match maps we've gotten so fond of.. wonderful idea. Bad maps will be created no matter what format is used lmao.
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Yeah. Plus, all the pubnubs, shocked from their loss of airtime/shazam33, will all take up the new mapping tools and make remakes which would be of worse quality.
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I found pbcup did this on the Paint Central servers. You would spawn on the wrong side, have full everything and grab so easily. I got the guy to fix it though. :)
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Keep Xbmap 1 :P great map
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I found pbcup did this on the Paint Central servers. You would spawn on the wrong side, have full everything and grab so easily. I got the guy to fix it though. :)
That was nothing like this, hburnz had an ent for full-gear spawns on pbcup, the flags didn't capture automatically
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That was nothing like this, hburnz had an ent for full-gear spawns on pbcup, the flags didn't capture automatically
they didnt cap automatically, you capped at the other persons base where the flag spawned, so u can just stand there and cap..
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they didnt cap automatically, you capped at the other persons base where the flag spawned, so u can just stand there and cap..
Did you even read the thread? Like, one word of it other than that last post? I already explained the issue with xbmap1 earlier. That post you quoted was talking about hburnz' borked pbcup ent file and had NOTHING TO DO with the one flag glitch found in some maps like xbmap1.