Digital Paint Discussion Board
Development => Mapping => Topic started by: SoccerSkunk on March 25, 2008, 12:44:00 PM
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I have two mapping questions
How do you make a brush that can be walked through?
and
How do i make the flames look realistic?
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To make a walk-through brush, select the brush, press 's' on your keyboard, put a little tick next to 'mist', hit set flags/contents and click apply brush.
For your second question, I don't really know what you're referring to - how do they look at the moment?
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they look like tubes
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http://dplogin.com/forums/index.php?action=dlattach;topic=5118.0;attach=2110 ???
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whats that for?
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i think you need to do qbsp fastvis rad.bat or final compile.bat so the flame looks real.
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Look at the .map file for realistic looking flames. Maybe you mean a flame like this.
EDIT: Yes, you have to compile it, but in the map file you can see how to make those flames.
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Thanks,
two more,
i cant get the see through glass to work even if i select trans33 and trans66
and how do u put images or decals into the map like the graffiti inin ub_rooftop, or like the cave paintings in discovery?
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1) Did you click apply face/brush after selecting the trans33/trans66 flags?
2) The images you mean are textures with a transparent background. You have to get .wal files for your bsp folder. I.e.
Paintball folder: ...\pball\textures\chef\cave-painting.tga
BSP folder: ...\BSP\pball2\quake2\pball\textures\chef\cave-painting.wal
If you have copied the .wal like this, you can select the texture in bsp about "t" for textures, then select "chef" and there you can make the texture.