Digital Paint Discussion Board
Paintball 2: The Game => Paintball 2 Discussion => Topic started by: Lil Joker on March 28, 2008, 02:24:00 PM
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When is Paintball 2 going to be compatible with Mac?
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a) When a very talented Mac developer finds this project and dedicates his next few months to porting it.
or
b) When someone buys jitspoe a Macbook Pro, and convinces enough people to feature-vote the Mac port to the top of the list.
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b) When someone buys jitspoe a Macbook Pro, and convinces enough people to feature-vote the Mac port to the top of the list.
I've been trying to chase one down on Craigslist for months
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r u serious? cuz i've been thinkin of gettin mac pro soon and i wanna play paintball on it...
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You can't, natively.
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You can't, natively.
You can... if you install windows. ;)
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it sounds like jitspoe wouldnt bother even if someone did buy him a macbook
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There has to be enough of a demand. I'm not going to waste my time if it's just for a couple people.
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More people use macs than linux.
Here are the sales figures for Operating systems:
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Umm... those are the sales figures. Also, linux is used for servers :-)
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linux is still 100000000 times better than whatever MAC OS is out there these days.
this thread is finished, please drive thru
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Umm... those are the sales figures. Also, linux is used for servers :-)
Sure, but we're talking about the average gamer, here. Sureley if Mac is more popular than linux, then mroe people would play pball2 on mac if there was a mac version.
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Sales figures.
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The Linux port was done because servers generally run linux, and the port wasn't too difficult in the first place. There were just a lot of secondary issues. :)
EDIT: And no gamer has a Mac. Most Macs are sold for personal office work / media stuff, which are the two things they're good at.
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linux is still 100000000 times better than whatever MAC OS is out there these days.
You do know that both Mac and Linux are based on Unix, correct? :)
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More people use macs than linux.
Here are the sales figures for Operating systems:
Linux is a free, open source, OS.
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Lol, it really sucks to install windows on a mac. It's senseless. :D
We need someone who can port this game to Mac.
GET ONE! :D
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Get one of those portable (or even make your own) bootable Linux flash drives. Might work. Just throwing an idea out there.
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I think there should be a mac version for paintball because my college uses mostly all macs for its great video graphics and that there ideal for an art school. How long would it take to transfer the coding from PC to mac?
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I think there should be a mac version for paintball because my college uses mostly all macs for its great video graphics
the videos and demos would be better then? :P
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woohoo old thread!
Paintball needs to go to mac! It will be more stable as well, and I can't think of ANYONE who has a mac that wants to install windows on it - everything's much more compatible now. You have (a much better) MS office for mac, and I can't think of 1 advantage that windows has over mac for paintball - most of them even have a dedicated graphics card.
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My PC has 2 dedicated graphics cards...Also the Macs in our recording studio crash because they can't handle software that was designed for them :-\ Hows that for stable?
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PC V. Mac I don't care who like witch one better, all I want if to have a compatible game engine for mac's so i can play the game without having to get on a PC.
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My PC has 2 dedicated graphics cards...Also the Macs in our recording studio crash because they can't handle software that was designed for them :-\ Hows that for stable?
Yes, but thats because they're underpowered. Care to elabourate on their specs, for instance? And what software they're running?
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I don't know their specs because I don't get to mess around with them. They are the full tower designs and are very powerful. But Pro tools recording software crashes them.
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hmmm, well i know that they can crash, but mac pros have been around for a very long time. if they were to run the latest protools, you would need really good specs to run it properly with no latency issues. Probably better specs than the latest (and best) macbook pro's.
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If we were to have a game engine compatible with Mac's how long would it take to transfer the coding from PC to Mac?
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Jitspoe, how long would it take for you to get a build compatible for macs?
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a) When a very talented Mac developer finds this project and dedicates his next few months to porting it.
or
b) When someone buys jitspoe a Macbook Pro, and convinces enough people to feature-vote the Mac port to the top of the list.
So probably months, if not years.
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I think if paintball was compatible with mac's that you would find more people playing. some people i know have mac's.
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I think if paintball was compatible with mac's that you would find more people playing. some people i know have mac's.
Pretend we had a mac client all along for DP, what percentage of players do you think would be using it?
1-2% sounds like a really small number, but even them I'm probably over-estimating it. You might get a few hundred/thousand installs on the first day from all the mac fanboys excited that another free game has been ported to their platform, but after 10 minutes on a public server they'll probably never come back.
A website re-launch or a "real" release would probably attract more new players and would require a lot less effort.
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What’s wrong with having digital paintball compatible with Macs? Do you hate Macs that much that you are not willing to accept that no everyone has a PC or a Linux computer that the world is acutely is round and people have Mac computers? You guys have not even experimented with a Mac build to see even how many people would play using a Mac. So before you even start saying what percent of people would play and for how long try a test build with Macs.
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What’s wrong with having digital paintball compatible with Macs? Do you hate Macs that much that you are not willing to accept that no everyone has a PC or a Linux computer that the world is acutely is round and people have Mac computers? You guys have not even experimented with a Mac build to see even how many people would play using a Mac. So before you even start saying what percent of people would play and for how long try a test build with Macs.
This is all going back to the fact that even if you were to do that for some reason (XB makes a very valid point), jitspoe would still need a mac in order to port paintball over, and he's not planning on buying one soon. Or you go and find a mac enthusiast who can program and ask them to port dp.
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I was writing an even longer post but hit the back key on my keyboard and lost everything... yay.
Not hating on Macs.. both my brothers use them everyday (macbook and iMac) unless they want to play one of their games or run some .exe.. then they go sit at the PC desktop.
It would take a very motivated developer months to get DP to even compile on OS X. And if they're not jitspoe, they can't even play the game because they would need the closed-source gamex86.dll code that only jitspoe has.
Glad you mentioned Linux, that client barely works (and for some it just plain won't) and jitspoe doesn't spend any time on it unless the same bug is in the dedicated server.
I watched some really smart developers work on porting early releases of warsow to Mac. There were lots of sound problems, lots of mouse input problems, timing was off with the win/linux servers so you chopped all over the place and had a ton of prediction errors, textures randomly not working, maps not loading... and that was based off the Linux client code that was pretty solid. I don't know much about their 0.5 Mac client, except there aren't as many complaints so someone must have worked extremely hard in the last 2 yrs to fix most those problems.
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In short, there is way too much work to be done for the low number of potentially new players using Macs than it's worth.
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I was writing an even longer post but hit the back key on my keyboard and lost everything... yay.
Not hating on Macs.. both my brothers use them everyday (macbook and iMac) unless they want to play one of their games or run some .exe.. then they go sit at the PC desktop.
It would take a very motivated developer months to get DP to even compile on OS X. And if they're not jitspoe, they can't even play the game because they would need the closed-source gamex86.dll code that only jitspoe has.
Glad you mentioned Linux, that client barely works (and for some it just plain won't) and jitspoe doesn't spend any time on it unless the same bug is in the dedicated server.
I watched some really smart developers work on porting early releases of warsow to Mac. There were lots of sound problems, lots of mouse input problems, timing was off with the win/linux servers so you chopped all over the place and had a ton of prediction errors, textures randomly not working, maps not loading... and that was based off the Linux client code that was pretty solid. I don't know much about their 0.5 Mac client, except there aren't as many complaints so someone must have worked extremely hard in the last 2 yrs to fix most those problems.
Thank you for a finally detailed long answer that I can understand! I can see it's not worth it now :/
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You can just install a program called "CrossOver"
http://www.codeweavers.com/products/cxmac/ (http://www.codeweavers.com/products/cxmac/)
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not working vary well. i can get the game to open but cant get into any server nor can i start any.
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I got it to work on my mac!!!!! btw... it's FREE!!!!! :D
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Listen, kid.
1. It's impossible
2. It's old topic -.-
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Listen, kid.
1. It's impossible
2. It's old topic -.-
can't you read? he said he got it working now. Instead of being a little b*tch, you could also have asked him how he did this, so somebody can write an instruction for other mac users.
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1. It's impossible
I've gotten a BSOD on a Mac before. Anything is possible if you try hard enough.
Also, pikmin1318, care to share how you did it?
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A new compiled one or the normal one with wine (which works for the last few years)?
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http://dplogin.com/forums/index.php?topic=22702.new#new