Digital Paint Discussion Board
Paintball 2: The Game => Server Discussion => Topic started by: k12audio on March 29, 2008, 11:10:44 AM
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I have a server paintball, but I have not allowed our customers to download maps because the server is lagger, there is a possibility that the discharge may be external to the server game, and if there is, how is it done?
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Do you mean:
- How do I stop people downloading maps from my server?
- How do I stop my server lagging?
- How do people get maps without using my server?
If not, get a better translator.
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how do that maps are downloaded from the server game?, are downloaded from an external server for example a web host
sorry for my inglish
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http://digitalpaint.therisenrealm.com/maps/mirrorsearch
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xD...
how do that maps are downloaded from the server game?, are downloaded from an external server for example a web host in the game
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They cannot be downloaded from a web server in the game - only from servers.
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Are sure?
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Yes.
In-game, servers only
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Are sure?
Make a feature vote thread for it.
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http://www.r1ch.net/forum/index.php?topic=608.0
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This game doesn't use R1Q2. Also, that has been suggested before but was rejected due to the HTTP protocol being screwy in the past. If you really want, it, make a feature vote.
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http://www.r1ch.net/forum/index.php?topic=608.0
Yea that will not work for this game. First off it was based on different code (correct me if I'm wrong) and is heavily modified.
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my server have R1Q2, and i testing the http protocol
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Your server does not have R1Q2. If it does, it's not a Paintball server. Even if you did magically get a R1Q2 server, clients still lack the ability to download from HTTP.
You can NOT distribute maps over HTTP. The fast downloading already in place works just as well, anyway. Please accept this and move on.
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Doesn't work well on cable servers ;D
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Well, cable servers suck in the first place. :P