Digital Paint Discussion Board

Development => Mapping => Map Graveyard => Topic started by: Micr0 on March 30, 2008, 03:09:01 PM

Title: New Map: Wakasabe beta
Post by: Micr0 on March 30, 2008, 03:09:01 PM
my first map
its a ctf map
here are some screenshots and the map
Title: Re: New Map: Wakasabe beta
Post by: T3RR0R15T on March 30, 2008, 03:42:38 PM
Its a little bit empty, but looks good.


I renamed the first beta to wakasabe_b1.bsp.
Title: Re: New Map: Wakasabe beta
Post by: xav93 on April 01, 2008, 07:12:25 PM
occasionally you respawn in the opposite team's base.  i dont think that was meant to happen though
Title: Re: New Map: Wakasabe beta
Post by: Cameron on April 01, 2008, 11:26:08 PM
occasionally you respawn in the opposite team's base.  i dont think that was meant to happen though
Probably because there is an entity with teamnumber set to 1 instead of 2 or in the reverse.  And yeh, looks empty from the screenshots.
Title: Re: New Map: Wakasabe beta
Post by: i_am_a_pirate on April 02, 2008, 03:45:00 AM
Probably because there is an entity with teamnumber set to 1 instead of 2 or in the reverse.  And yeh, looks empty from the screenshots.

lol, download it.... after i have
Title: Re: New Map: Wakasabe beta
Post by: y00tz on April 02, 2008, 10:13:11 AM
my first map

Don't release your first map, instead practice mapping on new maps before you release anything
Title: Re: New Map: Wakasabe beta
Post by: T3RR0R15T on April 02, 2008, 10:39:02 AM
Why? Chef-Killer released his first map (anubis) too.
Title: Re: New Map: Wakasabe beta
Post by: RiMiNi on April 02, 2008, 07:09:22 PM
anubis was meddling tank though for a firsty :D
Title: Re: New Map: Wakasabe beta
Post by: jitspoe on April 08, 2008, 11:11:50 PM
Before you do anything, you need to fix the spawns so you don't start in the enemy base.  Also, follow this guide for releasing maps (be sure to use the beta extension): http://dplogin.com/forums/index.php?topic=5149.0

I see you've made use of the CTP, but where you've used it doesn't really make sense.  You've got boxes made out of metal sheeting like you'd see on a roof or shed, and the bunkers are made out of bathroom tiles.  Looks like you've done a good job of keeping your brushwork aligned, though, so that's good.  I don't think the map will have very good game play, though, since there's only one way to go.  It will be way too easy to defend the base, since the only 2 entrances are right next to each other.  After you fix the spawns and give it a beta file name, I'll put it up on the beta server for play testing.