Digital Paint Discussion Board

Development => Mapping => Topic started by: ART-MEN on March 30, 2008, 03:42:55 PM

Title: set gun!
Post by: ART-MEN on March 30, 2008, 03:42:55 PM
what i do to set up a gun entities?
what i rite if i want autocockers
Title: Re: set gun!
Post by: M-A-Zing on March 30, 2008, 04:07:45 PM
first you make a weapon_pballgun entity then press the plus sign and type classname="type" and value="autococker"
Title: Re: set gun!
Post by: Eiii on March 30, 2008, 04:14:35 PM
Click the question mark next to the Entity selection dropdown box when you have the gun entity type selected. It should tell you all you need to know, in most cases.
Title: Re: set gun!
Post by: w3b5t3r on March 31, 2008, 10:25:41 AM
Nothing to add, when you don't know what to put in an entity, click the "?" button and read :P