Digital Paint Discussion Board

Development => Bugs, Feature Requests, and Feedback => Topic started by: jitspoe on April 02, 2008, 07:16:12 PM

Title: Build 22
Post by: jitspoe on April 02, 2008, 07:16:12 PM
http://dplogin.com/files/clients/windows/paintball2_build022_update_pretest1.exe

Hopefully this at least lets people on Vista run maps, and, in theory, adds cvars to file list widgets for Zorch to work his magic.
Title: Re: Build 22
Post by: Garrett on April 02, 2008, 07:23:33 PM
Sweet deal.  I'll wait a day or two before I post the build on Fileradar for you just in case there are any major bugs.
Title: Re: Build 22
Post by: Eiii on April 02, 2008, 07:29:57 PM
Yee-haw. Everything works as expected over here.

Question: Why isn't this in 'General Development'? As far as I can tell, this is only requesting feedback, not providing it.
Title: Re: Build 22
Post by: Garrett on April 02, 2008, 08:11:48 PM
Monkeyed around with it and didn't see any bugs.  Let me know when its okay to upload it to fileradar.
Title: Re: Build 22
Post by: Zorchenhimer on April 02, 2008, 08:25:33 PM
Hopefully this at least lets people on Vista run maps, and, in theory, adds cvars to file list widgets for Zorch to work his magic.

In theory?  Crap....

:P

Edit:  Nope, doesn't work.  But just in case, should this work?

Code: [Select]
pb2menu 1

command "set menu_strip maps/"
command "set menu_map maps/*.bsp"

widget
type select
filedir "pball/$menu_map$"
strip ".bsp"
strip "pball/$menu_strip$"

(That's obviously stripped down)
Title: Re: Build 22
Post by: Holo on April 02, 2008, 09:16:48 PM
It still seems as though i can't run maps in my config with Vista. I still get the whole ERROR: Game ERROR: Failed to bind socket (10022)
Title: Re: Build 22
Post by: oli887 on April 03, 2008, 06:12:41 AM
It still seems as though i can't run maps in my config with Vista. I still get the whole ERROR: Game ERROR: Failed to bind socket (10022)

Same here. still got that error
Title: Re: Build 22
Post by: jitspoe on April 03, 2008, 02:36:59 PM
Sweet deal.  I'll wait a day or two before I post the build on Fileradar for you just in case there are any major bugs.
Please don't redistribute the "pretest" versions.

Zorch: try command "set menu_strip maps/;set menu_map maps/*.bsp"  And define "doesn't work".

Holo: Bummer.  It's supposed to just display a warning in that case.  I'll have to look at it again.
Title: Re: Build 22
Post by: Krewzer on April 03, 2008, 03:11:05 PM
I can't load a map either... same error as the others.
Title: Re: Build 22
Post by: wafflez205 on April 03, 2008, 03:22:11 PM
question. is the problem with the funname menu fixed? (flags can only be "u" or "s")
Title: Re: Build 22
Post by: oli887 on April 03, 2008, 04:10:03 PM
I guess


WHAT'S NEW:

build022 (2008-03-29):
- Feature: Added support for variables in file list widgets.
- Bugfix: Fixed "flags can only be 'u' or 's'" issue with the menu.
- Media: New entity files for castle1 and midnight to allow for more game modes, such as TDM and KOTH.
Title: Re: Build 22
Post by: jitspoe on April 03, 2008, 06:38:59 PM
Those of you getting the error - could you do a complete condump?
Title: Re: Build 22
Post by: oli887 on April 03, 2008, 06:46:19 PM
There you go.

Code: [Select]
------- Loading ref_pbgl.dll -------
ref_gl version: PB2GL 0.22
Initializing OpenGL display
...setting mode 6: 1024 768 FS
...attempting fullscreen
...using desktop display depth of 32
...calling CDS: ok
GL PFD: Colour(32bits) Depth(24bits)
Stencil(8bits)
------------------------------------

------- sound initialization -------
Initializing DirectSound
Creating DS buffers
...using secondary sound buffer
   2 channel(s)
   16 bits/sample
   44100 bytes/sec
dsound init succeeded
sound sampling rate: 44100
------------------------------------

joystick not found -- no valid
joysticks (a5)

====== Paintball II Initialized ======


70.85.9.178:27900: vninitresponse
70.85.9.178:27900: vnresponse
]map midnight
********************
ERROR: Game Error: Failed to bind socket (10022)
********************
==== ShutdownGame ====
]condump
usage: condump <filename>
]condump console
Dumped console text to ./pball/console.txt.
Title: Re: Build 22
Post by: jitspoe on April 03, 2008, 08:03:54 PM
Try this:

set public 0
map <mapname>
Title: Re: Build 22
Post by: Holo on April 03, 2008, 09:31:24 PM
Try this:

set public 0
map <mapname>

Ahh! Finally it works now! Thanks.
Title: Re: Build 22
Post by: Zorchenhimer on April 03, 2008, 10:13:15 PM
Zorch: try command "set menu_strip maps/;set menu_map maps/*.bsp"  And define "doesn't work".

Still no go.  And "doesn't work" as in it returns an empty list box.

Edit:  Hmm, thats interesting.

Code: [Select]
command "set menu_strip pball/maps/;set menu_map pball/maps/*.bsp"

widget
type select
filedir "$menu_map$"
strip ".bsp"
strip "$menu_strip$"

The game crashes and is killed by windows.
Title: Re: Build 22
Post by: Bono on April 03, 2008, 11:30:18 PM
What is this "menu_strip,menu_map" and other?

I must use its when build 22 is full released? (In my, Polish mod)
Title: Re: Build 22
Post by: Henkka on April 04, 2008, 05:03:22 AM
Try this:

set public 0
map <mapname>
lol, yeah, works.
Title: Re: Build 22
Post by: oli887 on April 04, 2008, 06:09:22 AM
Here is the fixed menu i made. Simply paste it in the menu folder.
Title: Re: Build 22
Post by: Zorchenhimer on April 04, 2008, 12:45:49 PM
What is this "menu_strip,menu_map" and other?

I must use its when build 22 is full released? (In my, Polish mod)

When I get it working correctly, I'll let you know for your Polish translation/mod.
Title: Re: Build 22
Post by: Viper on April 05, 2008, 02:33:09 AM
Here is the fixed menu i made. Simply paste it in the menu folder.

maybe u can add this to your .txt


Code: [Select]
widget
yrel 30
xabs 250
text "Map:"
type field
width 16
halign right
valign center
cvar menu_mapname

widget
yrel 20
xcenter -10
type text
valign center
text "[Play]"
command "set deathmatch 1; set public 0; menu off; map $menu_mapname"
Title: Re: Build 22
Post by: Cameron on April 09, 2008, 02:11:23 AM
Erm, this is wierd.  When i hit "say" and type "i" the text box runs away and i have to hit it again to continue typing.  That sorta gets irritating.
Title: Re: Build 22
Post by: Rick on April 09, 2008, 05:40:57 AM
That happened to me but when i rebooted it was gone :)
Title: Re: Build 22
Post by: jitspoe on April 09, 2008, 12:09:56 PM
Erm, this is wierd.  When i hit "say" and type "i" the text box runs away and i have to hit it again to continue typing.  That sorta gets irritating.
Does it only do it when you hit "i" as the first letter?  Can you type "i" at all?   What is "i" bound to?
Title: Re: Build 22
Post by: Holo on April 09, 2008, 01:58:29 PM
Does it only do it when you hit "i" as the first letter?  Can you type "i" at all?   What is "i" bound to?
No, i had the same problem except it was the letter "L" and since i had "L" binded to something, everytime i would type and had to use the letter "L" it would make me say my binded word.
Title: Re: Build 22
Post by: Cameron on April 09, 2008, 02:54:59 PM
Does it only do it when you hit "i" as the first letter?  Can you type "i" at all?   What is "i" bound to?
It happens anytime i'm talking.  Sorta pisses me off cos i don't know and actually hit Team Speak binds.  But then I rebooted and it went away, loaded a couple of maps and it came back.  I'll check after school to see what it is bound to. 
Title: Re: Build 22
Post by: Garrett on April 21, 2008, 01:45:32 PM
Are you waiting to fix all of these little bugs before your start implementing more things from the feature vote list?
Title: Re: Build 22
Post by: jitspoe on April 22, 2008, 12:21:11 PM
I've got a bunch of other crap to do before I even get around to Paintball2 stuff.  I need a secretary and a maid. :P

Zorchenhimer: I tried what you were talking about.  The crash comes from calling the win32 file listing functions with a blank string.  Seems the variable isn't getting set at the correct time (or at all).  What happens if you set the cvars before opening the menu?
Title: Re: Build 22
Post by: ril3s16 on April 27, 2008, 09:36:21 PM
Build 22 looks way more "clean" than 21