Digital Paint Discussion Board

Development => Mapping => Topic started by: y00tz on April 11, 2008, 01:30:22 AM

Title: Mapping gurus, opinion wanted within.
Post by: y00tz on April 11, 2008, 01:30:22 AM
I did this in class today, I sketched out a map in Photoshop, then for the hell of it, exported in grayscale, and made a height map out of it.  To see what it would look like, I applied a texture, exported, and put it in BSP.  Surprisingly, it worked, the results are below, but the framerates seemed too good on the school computers... I assume epoly I counts entity polies, i.e. func_model, and it never climbed above 1k (I'm sure I could reduce it by making a better model).  My question to you Q2 mapping gods, is this a bad practice, assuming I could make the terrains texture look great?  Bear in mind, I'd only  use this practice where clipping/fixed viewpoints make since.

Cheers,
y00tz
Title: Re: Mapping gurus, opinion wanted within.
Post by: Eiii on April 11, 2008, 01:42:45 AM
The hills look a tad bit too extreme for my tastes, and it'd be nice if it was tessellated more (assuming it's not- looks kinda blocky) but yeah, that's pretty good.
Title: Re: Mapping gurus, opinion wanted within.
Post by: Termin8oR on April 11, 2008, 01:44:45 AM
It is a nice idea, but the hills are not what would be used to often.
Title: Re: Mapping gurus, opinion wanted within.
Post by: y00tz on April 11, 2008, 01:53:31 AM
The hills have 1 poly tops, but the cliffs on the sides have about 100 polies on the top.

@Termin8or: I'm imagining a scenario where either mountain scenery for the areas in the outskirts of the 4096x4096 that never get used, or maybe making prefab hills, cliffs, etc
Title: Re: Mapping gurus, opinion wanted within.
Post by: blaa on April 11, 2008, 08:24:46 AM
 Could you show the sshots from BSP?
Title: Re: Mapping gurus, opinion wanted within.
Post by: y00tz on April 11, 2008, 12:41:07 PM
Sure, the entity is selected.

The model is 1024x1024 and has a 256x256 diffuse.

edit: mini mountain scenery

Title: Re: Mapping gurus, opinion wanted within.
Post by: James on April 11, 2008, 04:33:29 PM
I personally think it looks horrible.

I would try something more like the guys who map for TF2 did. The use a transparent texture on the sky box for artifacts like, barns silos, etc. Although I don't know how that would turn out for paintball.
Title: Re: Mapping gurus, opinion wanted within.
Post by: Eiii on April 11, 2008, 04:37:06 PM
I personally think it looks horrible.

I would try something more like the guys who map for TF2 did. The use a transparent texture on the sky box for artifacts like, barns silos, etc. Although I don't know how that would turn out for paintball.

HL2's skybox works completely differently than PB2's. Anyway, I don't think the terrain looks all that great due to the lack of lighting that goes with models. It'd be nice if it's textures were a bit more detailed, but even then it's still a one-time-use kinda thing.
Title: Re: Mapping gurus, opinion wanted within.
Post by: jitspoe on April 14, 2008, 12:43:26 PM
You could just use gensurf or rawscape...
Title: Re: Mapping gurus, opinion wanted within.
Post by: KnacK on April 14, 2008, 01:06:19 PM
Well...

I'm not a mapping guru, but I'll give you my opinion ;D
Title: Re: Mapping gurus, opinion wanted within.
Post by: SystemCZ on April 16, 2008, 03:52:00 PM
hi how you mak this terrain ? (http://dplogin.com/forums/index.php?action=dlattach;topic=12929.0;attach=4512;image)
Title: Re: Mapping gurus, opinion wanted within.
Post by: Eiii on April 16, 2008, 04:15:18 PM
You cannot, right now. You can make stuff similar to it using Gensurf or RAWScape, but that's not exactly the same.
Title: Re: Mapping gurus, opinion wanted within.
Post by: Garrett on April 16, 2008, 09:38:07 PM
hi how you mak this terrain ? (http://dplogin.com/forums/index.php?action=dlattach;topic=12929.0;attach=4512;image)
That terrain is a 3d Model if I am not mistaken.
Title: Re: Mapping gurus, opinion wanted within.
Post by: Cameron on April 16, 2008, 10:51:54 PM
 * Cameron runs and starts learning how to use Blender.
Title: Re: Mapping gurus, opinion wanted within.
Post by: ViciouZ on April 17, 2008, 06:57:29 AM
... It isn't terrain, because it isn't there.
Title: Re: Mapping gurus, opinion wanted within.
Post by: Garrett on April 17, 2008, 09:34:54 AM
... It isn't terrain, because it isn't there.
What do you mean by that?  The model of the terrain is showing up in game.
Title: Re: Mapping gurus, opinion wanted within.
Post by: Zorchenhimer on April 17, 2008, 03:24:55 PM
However, it has no collision.  So it "isn't" there.


Edit: 2000th post!  ^_^
Title: Re: Mapping gurus, opinion wanted within.
Post by: Garrett on April 17, 2008, 03:56:11 PM
However, it has no collision.  So it "isn't" there.


Edit: 2000th post!  ^_^
I knew this already, just not that point about not physically being there.

Sorry about not being clear enough.  I see your point, I just wasn't thinking outside of the box.